Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
The Flixel Power Tools are a package of classes designed to provide extra functionality to your Flixel games. Originally created by Richard Davey (Photon Storm), this is the Flixel Community fork of the library, striving to keep the library living and up to date with the latest version of Flixel.
A small (but sadly not that simple) demo game built on the flixel framework. Hopefully it will become kind of obsolete with the creation of more targeted, simple, and smaller open source demo games!
Collection of demos for Flixel Community
A playground project to test Flixel.
A benchmark based on BunnyMark to test Flixel Community performance
A place with documentation and tutorials about Flixel Community
Flixel Community website.
A very simple hello world flixel app.