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💀 This was a web-application to generate autoexec configurations. Killed by Valve.
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readme.md

Manta Config Engine App

Join the chat at https://gitter.im/dodekeract/manta-config-engine MIT License Code Climate NPM Downloads NPM Dependencies Code Documentation

A web-application using Manta Config Engine to generate autoexec configurations for Dota 2.

Layout Editor Keyboard

⚠️ Warning

Since Valve removed support for advanced autoexec, this config is most likely completely unusuable. If you don't know exactly what you're doing, don't attempt to use it.

Here is an explanation of the situation.

In the unlikely case that anyone from Valve reads this: please re-consider your decision and just prevent multiple abilities/items per keypress. That would make awesome customization available again.

Alternatives?

Here's a list of some relevant projects:

⛔️ Disclaimer: These projects MIGHT be forbidden by Valve and MAY lead to a VAC ban.

Table Of Contents

Documentation

The documentation for this project can be found here.

Features

  • Multiple layouts, which can be used for advanced key-combinations.
  • Easy-to-use web-interface. Direct export to zip.
  • Opensource - if you need a feature, implement it or submit a GitHub issue.
  • Aims to use as few lines of autoexec as possible. Skips unused aliases & commands.
  • Saves the preset to the browser's LocalStorage and includes preset.json in the zip-archive, which can be used to restore it in case it gets lost.
  • Generates human-readable, commented code

Example Generated Autoexec

// generated using https://github.com/dodekeract/manta-config-engine
// graphical user-interface available at https://projects.dodekeract.com/manta/

// # Settings:
//---// Gameplay:
dota_hud_netgraph 1                         // Show Net Graph
dota_player_units_auto_attack 0             // Auto Attack
dota_player_units_auto_attack_after_spell 0 // Auto Attack After Spell
dota_player_auto_repeat_right_mouse 1       // Auto-Repeat Right Mouse
cl_dota_alt_unit_movetodirection 1          // Force Movement Direction
dota_force_right_click_attack 1             // Force Right-Click Attack
dota_player_multipler_orders 1              // Unified Unit Orders
dota_shop_view_mode 1                       // Always Show Grid-View
dota_always_show_player_names 1             // Show Player Names
dota_show_hero_finder 1                     // Show Hero Finder
dota_enable_range_finder 1                  // Show Range Finder
dota_camera_disable_zoom 1                  // Mousewheel Zoom
dota_reset_camera_on_spawn 0                // Move Camera On Respawn
dota_minimap_hero_scalar 1                  // Proximity Scale
dota_minimap_show_hero_icon 1               // Show Hero Icons
dota_minimap_always_draw_hero_icons 1       // Always Show Hero Icons
dota_minimap_hero_scalar_distance 20        // Proximity Scale Distance
dota_minimap_hero_scalar_minimum 400        // Proximity Scale Minimum

//---// Performance:
engine_no_focus_sleep 1 // Alt-Tab Idle
sv_forcepreload 1       // Force Server-Data Preload
cl_forcepreload 1       // Force Client-Data Preload

//---// Engine:
alias custom_load_indicator "playsound sounds/ui/coins_big.vsnd_c"

// # Chatwheels:
//---// Chatwheel 0:
alias +custom_chatwheel_0 "custom_chatwheel_0_0"                          // Prepare Chatwheel
alias custom_chatwheel_0_0 "chat_wheel_phrase_0 8; custom_chatwheel_0_1"  // ▶ Missing
alias custom_chatwheel_0_1 "chat_wheel_phrase_1 1; custom_chatwheel_0_2"  // ▶ Careful!
alias custom_chatwheel_0_2 "chat_wheel_phrase_2 2; custom_chatwheel_0_3"  // ▶ Get Back!
alias custom_chatwheel_0_3 "chat_wheel_phrase_3 3; custom_chatwheel_0_4"  // ▶ We need wards.
alias custom_chatwheel_0_4 "chat_wheel_phrase_4 29; custom_chatwheel_0_5" // ▶ Enemy returned
alias custom_chatwheel_0_5 "chat_wheel_phrase_5 54; custom_chatwheel_0_6" // ▶ Affirmative
alias custom_chatwheel_0_6 "chat_wheel_phrase_6 6; custom_chatwheel_0_7"  // ▶ Push now
alias custom_chatwheel_0_7 "chat_wheel_phrase_7 61; +chatwheel"           // ▶ Nice
alias -custom_chatwheel_0 "-chatwheel"                                    // Close Chatwheel

//---// Chatwheel 1:
alias +custom_chatwheel_1 "custom_chatwheel_1_0"                          // Prepare Chatwheel
alias custom_chatwheel_1_0 "chat_wheel_phrase_0 30; custom_chatwheel_1_1" // ▶ All enemy heroes missing!
alias custom_chatwheel_1_1 "chat_wheel_phrase_1 66; custom_chatwheel_1_2" // ▶ Game is hard
alias custom_chatwheel_1_2 "chat_wheel_phrase_2 78; custom_chatwheel_1_3" // ▶ I'm retreating
alias custom_chatwheel_1_3 "chat_wheel_phrase_3 41; custom_chatwheel_1_4" // ▶ We need detection
alias custom_chatwheel_1_4 "chat_wheel_phrase_4 79; custom_chatwheel_1_5" // ▶ Space created
alias custom_chatwheel_1_5 "chat_wheel_phrase_5 70; custom_chatwheel_1_6" // ▶ Relax, you're doing fine
alias custom_chatwheel_1_6 "chat_wheel_phrase_6 23; custom_chatwheel_1_7" // ▶ Bait
alias custom_chatwheel_1_7 "chat_wheel_phrase_7 68; +chatwheel"           // ▶ My bad
alias -custom_chatwheel_1 "-chatwheel"                                    // Close Chatwheel

// # Dependencies:
alias custom_ability_quickcast_0 "dota_ability_quickcast 0"                      // Quick-Cast Ability 1
alias custom_ability_selfcast_0 "dota_ability_execute 0; dota_ability_execute 0" // Self-Cast Ability 1

//---// Cycle 0:
alias custom_cycle_0 custom_cycle_0_0                                                    // Prepare Cycle
alias custom_cycle_0_0 "alias custom_cycle_0 custom_cycle_0_1; custom_cycle_0_command_0" // Cycle Through
alias custom_cycle_0_1 "alias custom_cycle_0 custom_cycle_0_2; custom_cycle_0_command_1" // Cycle Through
alias custom_cycle_0_2 "alias custom_cycle_0 custom_cycle_0_3; custom_cycle_0_command_2" // Cycle Through
alias custom_cycle_0_3 "alias custom_cycle_0 custom_cycle_0_0; custom_cycle_0_command_3" // Finish Cycle
alias custom_cycle_0_command_0 dota_health_per_vertical_marker 250                       // Command 1
alias custom_cycle_0_command_1 dota_health_per_vertical_marker 325                       // Command 2
alias custom_cycle_0_command_2 dota_health_per_vertical_marker 450                       // Command 3
alias custom_cycle_0_command_3 dota_health_per_vertical_marker 550                       // Command 4

alias custom_item_quickcast_0 "dota_item_quick_cast 0"                  // Quick-Cast Item 1
alias custom_item_selfcast_0 "dota_item_execute 0; dota_item_execute 0" // Self-Cast Item 1
alias +custom_layout_1 "exec layout-1.cfg"                              // Load Layout 2
alias -custom_layout_1 "exec layout-0.cfg"                              // Unload Layout 2

//---// View Base (Toggle):
alias +custom_view_base_toggle "custom_view_base_toggle_radiant"                                         // Set Default Base To Radiant
alias custom_view_base_toggle_dire "dota_camera_set_lookatpos 7000 6250; custom_view_base_toggle_0"      // Look At Dire Base
alias custom_view_base_toggle_radiant "dota_camera_set_lookatpos -7000 -6500; custom_view_base_toggle_1" // Look At Radiant Base
alias custom_view_base_toggle_0 "alias +custom_view_base_toggle custom_view_base_toggle_radiant"         // Set Radiant As Next Base
alias custom_view_base_toggle_1 "alias +custom_view_base_toggle custom_view_base_toggle_dire"            // Set Dire As Next Base
alias -custom_view_base_toggle "dota_recent_event; dota_recent_event; +dota_camera_follow"               // Jump Back

//---// View Rune (Toggle):
alias +custom_view_rune_toggle "custom_view_rune_toggle_top"                                           // Set Default Rune To Top
alias custom_view_rune_toggle_top "dota_camera_set_lookatpos -2225 1503; custom_view_rune_toggle_0"    // Look At Top Rune
alias custom_view_rune_toggle_bottom "dota_camera_set_lookatpos 2824 -2350; custom_view_rune_toggle_1" // Look At Bottom Rune
alias custom_view_rune_toggle_0 "alias +custom_view_rune_toggle custom_view_rune_toggle_bottom"        // Set Bottom As Next Rune
alias custom_view_rune_toggle_1 "alias +custom_view_rune_toggle custom_view_rune_toggle_top"           // Set Top As Next Rune
alias -custom_view_rune_toggle "dota_recent_event; dota_recent_event; +dota_camera_follow"             // Jump Back

// # Primary Layout:
exec layout-0.cfg

// # Load Indicator:
custom_load_indicator

Installation

Via Git (recommended)

  • Install git & Node.js
  • git clone https://github.com/dodekeract/manta-config-engine-app
  • npm install

Running (git-only)

  • npm run start

Applying Changes (git-only)

  • npm run apply

Watching For Changes (git-only)

  • npm run watch

Via NPM (experimental)

  • Install Node.js
  • npm install dota2-manta-config-engine-app -g

Running (npm-only)

  • manta-config-engine-app or manta-config-engine-app portNumber

License

MIT

Changelog

Changelog