/
c48152161.lua
56 lines (56 loc) · 2.24 KB
/
c48152161.lua
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--神属の堕天使
function c48152161.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,48152161+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c48152161.cost)
e1:SetTarget(c48152161.target)
e1:SetOperation(c48152161.activate)
c:RegisterEffect(e1)
end
function c48152161.costfilter(c)
return c:IsSetCard(0xef)
and c:IsType(TYPE_MONSTER) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(aux.NegateEffectMonsterFilter,0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function c48152161.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c48152161.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c48152161.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c48152161.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,0,0)
end
function c48152161.activate(e,tp,eg,ep,ev,re,r,rp)
local exc=nil
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then exc=e:GetHandler() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,exc)
local tc=g:GetFirst()
if tc and not tc:IsImmuneToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
Duel.AdjustInstantly(tc)
local atk=tc:GetAttack()
if atk>0 then
Duel.Recover(tp,atk,REASON_EFFECT)
end
end
end