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Experimental PlayStation 4 Emulator
C++ Lua Python C Batchfile
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Force67 Merge pull request #6 from thomasgu112/master
Add compiler option to use C++17 on every platform
Latest commit ec86058 Jan 31, 2020

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.github/workflows Fix github actions by initializing submodules Dec 16, 2019
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tools attempt at fixing CI Dec 14, 2019
.clang-format apply clang format all of the source code, update UTL, minor changes Jan 12, 2020
.gitignore hack together support for thread redzone Dec 21, 2019
.gitmodules make the emu buildable again for strangers 👀 Dec 14, 2019
LICENSE Create LICENSE Dec 29, 2019
README.md Merge branch 'deltadev' Jan 18, 2020
cibuild.bat 😞 Dec 14, 2019
pmake.bat getting it right? Sep 1, 2019

README.md

PS4Delta

PS4Delta is a very early high level PlayStation 4 emulator, written in c++

For more technical discussion or chatting about PS4Delta visit my Discord server.

Status

Currently the emulator is in a very early stage and barely manages to initialize all firmware modules. I am always working on improving it though. Feel free to contribute <3

Documentation

Instructions for building PS4Delta can be found here

Installation

Some guidelines can be found here to go through the PS4Delta setup process.

Requirements

  • System: Windows (7+)
  • Processor: a x86-64 CPU with sse4.2 and bm1 instruction support.
  • Memory: more than 8 GB of RAM. (Not mandatory at this time)
  • Graphics: a GPU with support for Vulkan 1.0+.
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