Assets 3
  • Can now select multiple frames by holding [ctrl] and dragging whilst left mouse button if pressed (thanks NEstelami).
  • Minor UI tweaks.

@ForkandBeard ForkandBeard released this May 6, 2017 · 9 commits to master since this release

Assets 3
  • Performance increase when upacking sprite-sheets with transparency.

@ForkandBeard ForkandBeard released this Aug 25, 2015 · 12 commits to master since this release

Assets 3
  • Bug fix to drag drop functionality

@ForkandBeard ForkandBeard released this Aug 12, 2015 · 13 commits to master since this release

Assets 3
  • Fix to MakeBackgroundTransparent functionality

@ForkandBeard ForkandBeard released this Aug 11, 2015 · 14 commits to master since this release

Assets 3
  • Fix to transparent pixels causes some opaque pixels to be removed from exported frames
  • Fix to handle null objects during drag / drop

@ForkandBeard ForkandBeard released this Aug 10, 2015 · 15 commits to master since this release

Assets 3
  • Bug fix to select-all functionality when some frames have been 'combined'

@ForkandBeard ForkandBeard released this Dec 17, 2014 · 21 commits to master since this release

Assets 3
  • Speed improvements for larger spritesheets > (800 x 800)
  • Speed and stability improvements when only one processor available
  • Minor bug fix

@ForkandBeard ForkandBeard released this Nov 3, 2014 · 32 commits to master since this release

Assets 3
  • Added frame and size information which is now displayed at the top right of the form
  • Made default options configurable via the app.config
  • Added unload-spritesheet functionality when escape key is pressed
  • Minor UI tweaks