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using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System;
using AmazonAIBase;

public class GameManager : MonoBehaviour {

public GameInst GameInstance = new GameInst();
int Width;
int Height;

// Use this for initialization
void Start () {
string[] aiLibs = Directory.GetFiles(@".\AI\", "*.dll");
foreach (string path in aiLibs) {
Assembly asm = Assembly.LoadFrom(path);
Type[] types = asm.GetTypes();
object instance = Activator.CreateInstance(types[0]);
AmazonAIBase.AIBase temp = (AmazonAIBase.AIBase)instance;
GameObject.Find("NameText").GetComponent<Text>().text = temp.StudentName;
}
}

// Update is called once per frame
void Update () {

}


void StartGame() {
List<List<int>> newBoard = new List<List<int>>(Width);
for(int y = 0; y < Height; ++y)
newBoard[y] = new List<int>(Height);
GameInstance.SetBoard(newBoard, Width, Height);
}

bool ActivateAI(Amazons.Player player) {
Amazons.Move move = player.AI.YourTurn();
//GameInstance.Board
if(!CheckLine(player.Pawns[move.ID].Position, move.MoveTo) ||
!CheckLine(move.MoveTo, move.ShootTo))
return false; // ACTIVE PLAYER LOSES

player.Pawns[move.ID].Position = move.MoveTo; // Set pawn pos to correct pos
SetBoardPoint(player.Pawns[move.ID].Position, 0); // Set old pos to empty
SetBoardPoint(move.MoveTo, move.ID + player.ID); // Set new pos to id
SetBoardPoint(move.ShootTo, -1); // Set shoot pos to -1

ActivateVisualMove(move);
return true;
}

void ActivateVisualMove(Amazons.Move move) {
// Activate game object, move squares, call event
}

bool CheckLine(Point start, Point end) {
if(((start.X - end.X) - (start.Y - end.Y)) == 0 &&
CheckValidPoint(start) && CheckValidPoint(end)) {
int h = (end.X - start.X) > 0 ? 1 : (end.X - start.X) < 0 ? -1 : 0;
int v = (end.Y - start.Y) > 0 ? 1 : (end.Y - start.Y) < 0 ? -1 : 0;
int x = start.X; int y = start.Y;
while(x != end.X || y != end.Y) {
if(GameInstance.Board[x][y] != 0)
return false;
x += v; y += h;
}
return true;
}
return false;
}

bool CheckValidPoint(Point point) {
return (point.X < Width && point.X >= 0 && point.Y < Height && point.Y >= 0);
}

void SetBoardPoint(Point point, int type) {
GameInstance.Board[point.X][point.Y] = type;
}
}

public class GameInst : Amazons.Game {
public void SetBoard(List<List<int>> newBoard, int width, int height) {
Board = newBoard;
Height = height;
Width = width;
}
}
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using System;
using System.Collections.Generic;
using System.Text;

public class Point {
public int X = 0;
public int Y = 0;

public Point(int x, int y) {
X = x;
Y = y;
}

public static bool operator !=(Point lhs, Point rhs) { return (lhs.X != rhs.X) || (lhs.Y != rhs.Y); }
public static bool operator ==(Point lhs, Point rhs) { return (lhs.X == rhs.X) && (lhs.Y == rhs.Y); }
}

namespace Amazons {
public class Move {
public int ID { get; set; }
public Point MoveTo { get; set; }
public Point ShootTo { get; set; }
public Move() { }
public Move(int id, Point move, Point shoot) {
ID = id;
MoveTo = move;
ShootTo = shoot;
}
}
public class Pawn {
public int ID { get; protected set; }
public Point Position;
private Stack<Move> History;

public Pawn() { ID = -1; }
}

public class Player {
public int ID { get; protected set; }
public List<Pawn> Pawns;
public AmazonAIBase.AIBase AI;

private Game GameInstance;

public Player(int id, Game game) {
ID = id;
GameInstance = game;
}

public int GetIDByPoint(Point point) {
foreach (var pawn in Pawns)
if (pawn.Position == point)
return pawn.ID;
return -1;
}

public List<List<int>> GetBoard() { return GameInstance.Board; }
public List<List<int>> GetBoard_Simple() {
var ComplexBoard = GetBoard();
var SimpleBoard = new List<List<int>>();
for(int x = 0; x < GameInstance.Width; ++x)
for(int y = 0; y < GameInstance.Height; ++y)
SimpleBoard[x][y] = ComplexBoard[x][y] > 0 ? (ComplexBoard[x][y] != ID ? 2 : 1) : ComplexBoard[x][y];
return SimpleBoard;
}
}
public class Game {
// -1 = Fire, 0 = Empty, Anything else = Pawn
public List<List<int>> Board { get; protected set; }
public int Width { get; protected set; }
public int Height { get; protected set; }
public Player[] Players { get; protected set; }
private Stack<Pawn> History;

public Game() {}
}
}

namespace AmazonAIBase {

public class AIBase {
public string StudentName { get; protected set; }
private Amazons.Player Owner;
virtual public Amazons.Move YourTurn() { return new Amazons.Move(); }
}
}
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AB140F68-C213-434C-BE42-DC92D68051D5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AmazonAIBase</RootNamespace>
<AssemblyName>AmazonAIBase</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AIBase.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AmazonAIBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("AmazonAIBase")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ab140f68-c213-434c-be42-dc92d68051d5")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonAIBase\bin\Release\AmazonAIBase.dll
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonAIBase\bin\Release\AmazonAIBase.pdb
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonAIBase\obj\Release\AmazonAIBase.dll
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonAIBase\obj\Release\AmazonAIBase.pdb
Y:\AmazonsAI\AmazonsAI\AmazonAIBase\bin\Release\AmazonAIBase.dll
Y:\AmazonsAI\AmazonsAI\AmazonAIBase\bin\Release\AmazonAIBase.pdb
Y:\AmazonsAI\AmazonsAI\AmazonAIBase\obj\Release\AmazonAIBase.csprojResolveAssemblyReference.cache
Y:\AmazonsAI\AmazonsAI\AmazonAIBase\obj\Release\AmazonAIBase.dll
Y:\AmazonsAI\AmazonsAI\AmazonAIBase\obj\Release\AmazonAIBase.pdb
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmazonsAI", "AmazonsAI\AmazonsAI.csproj", "{233AB44D-6B43-4159-832B-A9992D8ED1E5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmazonAIBase", "AmazonAIBase\AmazonAIBase.csproj", "{AB140F68-C213-434C-BE42-DC92D68051D5}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{233AB44D-6B43-4159-832B-A9992D8ED1E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{233AB44D-6B43-4159-832B-A9992D8ED1E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{233AB44D-6B43-4159-832B-A9992D8ED1E5}.Release|Any CPU.Build.0 = Release|Any CPU
{AB140F68-C213-434C-BE42-DC92D68051D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AB140F68-C213-434C-BE42-DC92D68051D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AB140F68-C213-434C-BE42-DC92D68051D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{233AB44D-6B43-4159-832B-A9992D8ED1E5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AmazonsAI</RootNamespace>
<AssemblyName>AmazonsAI</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="AmazonAIBase">
<HintPath>..\AmazonAIBase\bin\Release\AmazonAIBase.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="StudentAI.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AmazonsAI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("AmazonsAI")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("233ab44d-6b43-4159-832b-a9992d8ed1e5")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
using AmazonAIBase;

namespace AmazonsAI
{
public class CraigJong : AmazonAIBase.AIBase
{
public CraigJong()
{
StudentName = "CONNOR TAMPSOORT";

}
}
}
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C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\obj\Debug\AmazonsAI.dll
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\obj\Debug\AmazonsAI.pdb
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C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\bin\Release\AmazonsAI.dll
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\bin\Release\AmazonsAI.pdb
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\bin\Release\AmazonAIBase.dll
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\bin\Release\AmazonAIBase.pdb
C:\Users\craig.jong\AmazonsAI\AmazonsAI\AmazonsAI\obj\Release\AmazonsAI.dll
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