Lighting fast javascript 2d graphics without canvas
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README.md

Kassics.js

(c)2013, Jean-Christophe Hoelt, Fovea.cc hoelt@fovea.cc

Aim

Provide fast 2d graphics using javascript even on slow mobile platforms.

Why?

Disapointed by the slow performance of canvas-based 2d libraries on mobile platforms, we needed an alternative. None existed, so Kassics was born.

Kassics is based on pure old-school HTML standards, meaning no Canvas and no WebGL. It runs everywhere and proved to be the fastest way of doing things.

Should you use it?

It's just a prototype right now, very untested, very undocumented, so I would say no.

Licence

Kassics is available for use under the MIT software license.