@gravityfox gravityfox released this Jan 8, 2018 · 6 commits to api6 since this release

Assets 6
No new features have been added in this release.

This is just a port, courtesy of Vectrix, for SpongeAPI 7.
Go thank him if you see him.

This has been tested on the Sponge Community Server, which was running
the latest version of SpongeVanilla.

@gravityfox gravityfox released this Dec 25, 2016 · 3 commits to api5 since this release

Assets 6
This is just a minor update with a command parser fix and two new misc commands.

- Who: Tells you details of plugins via plugin ID
- What: Tells you details of a command, as well as which plugin registered it. It also tells you if multiple commands are bound for an alias.

@gravityfox gravityfox released this Nov 18, 2016 · 6 commits to api5 since this release

Assets 6
So there were issues with the client jar not ACTUALLY working, and it was due to the automated deployment, which is why I never noticed that they existed.
However they exist now, so once again THE CUI SHOULD ACTUALLY WORK NOW.
Assets 6
After a lot of thought, and with the official release of SpongeAPI 5.0.0, I have decided to drop feature support for API 4.

This release contains all the feature updates that I have made up to this point. From this point on, features will be developed for API 5.
Similar to how things were, API 5 will be the API by which I write featues, with a forward port to API 6 (also known as bleeding).

Features will NOT be backported to API 4, but I may still include bugfixes if the need arises.

Thank you all for understanding, Now onto changes:

- Wands have gotten a revamp. They can now save data to itemstacks, and be applied to any item.
- Command parser has recieved various improvements.
- Wands support colored selections, as does the CUI. Why this was done I have no idea. I was bored.
- Other bugfixes here and there.

Most of the updates were backend updates for future features, so I apologize that they couldn't make it into this release.

Anyway thanks for sticking with me all this time, and I hope you guys can enjoy the future updates!