revert: restore building costMultiplier to 1.15 (from 1.3)#22
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The 1.3x scaling introduced in f99a394 made late-game buildings feel unaffordable. Restores the original 1.15x curve across all 12 buildings and updates the help drawer copy to match. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Pull request overview
This PR reverts the building cost-scaling curve across the game back to the previous balance point (cost multiplier 1.15 instead of 1.3), while keeping the other mechanics changes from the referenced commit. It updates the in-game help text so player-facing documentation matches the actual cost scaling.
Changes:
- Reverted all 12 building definitions’
costMultiplierfrom1.3to1.15. - Updated Help Drawer copy to reflect the new per-purchase multiplier (1.15x).
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| src/data/buildings.ts | Restores the intended per-building exponential cost multiplier (1.15) for all buildings. |
| src/components/help/HelpDrawer.tsx | Updates player-facing help copy to match the reverted multiplier. |
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Summary
Reverts the cost-scaling portion of f99a394. All 12 buildings go from
costMultiplier: 1.3back to1.15. The steeper curve made late-game buildings feel unaffordable.The hacks prestige gate and endgame surge changes from that same commit stay — only the cost scaling is reverted.
Changes
1.3→1.15Test plan
bun run test— 100 tests pass (tests readcostMultiplierby reference)bun run build— no type errors🤖 Generated with Claude Code