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Silly rewrite of AAA using SangNom2() instead of SangNom

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AAA

"Anime Anti Aliasing" aka AAA is an Avisynth Anti-aliasing filter designed for anime.
It was originally made by Soulhunter with the help of Didée, mf, Akirasuto, SpikeSpiegel & ScharfisBrain.
It has then been modified by Francesco Bucciantini (FranceBB) to add YV12, YUY2, YV16, YV24 support (v0.2)


Requirements

AviSynth 2.5.8 or later
Progressive input only
Supported color formats: YV12, YUY2, YV16, YV24


Required Plugins

SangNom2
UnFilter


Syntax and Parameters

AAA (clip clp, int "Xres", int "Yres", int "Xshrp", int "Yshrp", int "US", int "DS", bool "chroma")

clip clp = Input clip.

int Xres =
int Yres =
Xres/Yres = The final resolution... InputSize = OutputSize is the default

int Xshrp = 15
int Yshrp = 15
Xshrp/Yshrp = UnFilter strength... Settings of 15,15 are the defaults

int US = 0
US = Resizer for upsampling... 0 = PointResize (default) / 1 = Lanczos

int DS = 0
DS = Resizer for downsampling... 0 = Bilinear (default) / 1 = Bicubic / 2 = Lanczos

bool chroma = false
Chroma = Enable/disable chroma antialiasing... Disable = false (default) / enable = true


Example

AAA(Xres=704, Yres=396, Xshrp=20, Yshrp=20, Us=1, Ds=2, Chroma=true)

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Silly rewrite of AAA using SangNom2() instead of SangNom

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