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devel/shadered: New port: Lightweight, cross-platform & full-featured…
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… shader IDE
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yurivict committed Jan 20, 2023
1 parent cedc9b6 commit d94c661
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1 change: 1 addition & 0 deletions devel/Makefile
Expand Up @@ -7283,6 +7283,7 @@
SUBDIR += sfml1
SUBDIR += sfsexp
SUBDIR += sgb
SUBDIR += shadered
SUBDIR += shapelib
SUBDIR += shards
SUBDIR += shell-toolbox
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41 changes: 41 additions & 0 deletions devel/shadered/Makefile
@@ -0,0 +1,41 @@
PORTNAME= shadered
DISTVERSIONPREFIX= v
DISTVERSION= 1.5.6
CATEGORIES= devel

MAINTAINER= yuri@FreeBSD.org
COMMENT= Lightweight, cross-platform & full-featured shader IDE
WWW= https://shadered.org/

LICENSE= MIT
LICENSE_FILE= ${WRKSRC}/LICENSE

BUILD_DEPENDS= glm>0:math/glm
LIB_DEPENDS= \
libinotify.so:devel/libinotify

USES= cmake:insource compiler:c++17-lang gl localbase:ldflags pkgconfig python:build sdl # outsource build fails, see https://github.com/dfranx/SHADERed/issues/303
USE_GL= glew glu opengl
USE_SDL= sdl2

USE_GITHUB= yes
GH_ACCOUNT= dfranx
GH_PROJECT= SHADERed
GH_TUPLE= dfranx:assimp:2012451:assimp/libs/assimp \
dfranx:imgui:b29c8de:imgui/libs/imgui \
dfranx:ImGuiColorTextEdit:fb08648:ImGuiColorTextEdit/libs/ImGuiColorTextEdit \
dfranx:SpvGenTwo:5fba6bd:SpvGenTwo/libs/SpvGenTwo \
dfranx:ShaderExpressionParser:2f9cb35:ShaderExpressionParser/libs/ShaderExpressionParser \
dfranx:SPIRV-VM:439434f:spirv_vm/libs/SPIRV-VM \
KhronosGroup:glslang:c594de2:glslang/libs/glslang \
zeux:pugixml:40be014:pugixml/libs/pugixml

LDFLAGS+= -linotify

post-install: # workaround for https://github.com/dfranx/SHADERed/issues/304
${RM} -r \
${STAGEDIR}${PREFIX}/include \
${STAGEDIR}${PREFIX}/lib \
${STAGEDIR}${PREFIX}/libdata

.include <bsd.port.mk>
19 changes: 19 additions & 0 deletions devel/shadered/distinfo
@@ -0,0 +1,19 @@
TIMESTAMP = 1674162667
SHA256 (dfranx-SHADERed-v1.5.6_GH0.tar.gz) = 8d28fbb1676bd5edcf7c614dc7d1d0f862ff5bcdea90fe272b795e14ab90a13b
SIZE (dfranx-SHADERed-v1.5.6_GH0.tar.gz) = 14739835
SHA256 (dfranx-assimp-2012451_GH0.tar.gz) = 475e18ba956867090015575e318af0f9c99e6708d149bbe0a1a003605466dc23
SIZE (dfranx-assimp-2012451_GH0.tar.gz) = 46980655
SHA256 (dfranx-imgui-b29c8de_GH0.tar.gz) = 8f4677a884be21436a149b2e8339293aa0410aa94d0d6908bd291eef438331fb
SIZE (dfranx-imgui-b29c8de_GH0.tar.gz) = 1451355
SHA256 (dfranx-ImGuiColorTextEdit-fb08648_GH0.tar.gz) = 4e37e088f1b00b19ec1a9f72e69b287e142cfb6ccba66f50c4ff0825ba6774d3
SIZE (dfranx-ImGuiColorTextEdit-fb08648_GH0.tar.gz) = 56224
SHA256 (dfranx-SpvGenTwo-5fba6bd_GH0.tar.gz) = 399483e4cbc0aeffc334236b6de5116cc2740b455b513adb9e47249ff8169477
SIZE (dfranx-SpvGenTwo-5fba6bd_GH0.tar.gz) = 548238
SHA256 (dfranx-ShaderExpressionParser-2f9cb35_GH0.tar.gz) = 29f6652b66bc48f4d6f3e6ddcb0aba3558a48dcbf1daccdb8f08be12ced23c13
SIZE (dfranx-ShaderExpressionParser-2f9cb35_GH0.tar.gz) = 10602
SHA256 (dfranx-SPIRV-VM-439434f_GH0.tar.gz) = 59db95f0cb4e88e790136eaf3c501a64af6ece2e9a11ebb7bd4b34310841c77b
SIZE (dfranx-SPIRV-VM-439434f_GH0.tar.gz) = 49985
SHA256 (KhronosGroup-glslang-c594de2_GH0.tar.gz) = efb7973e3e9c606be69a96ac863d62f6b0132e8c575eeb34d8ed4df669e4026a
SIZE (KhronosGroup-glslang-c594de2_GH0.tar.gz) = 3284571
SHA256 (zeux-pugixml-40be014_GH0.tar.gz) = e36312bbf6bb2ed7d5a6a29d073e66a23d5d5fe79a1d0eb4c45ae1e1130813b0
SIZE (zeux-pugixml-40be014_GH0.tar.gz) = 564438
11 changes: 11 additions & 0 deletions devel/shadered/files/patch-CMakeLists.txt
@@ -0,0 +1,11 @@
--- CMakeLists.txt.orig 2023-01-19 21:30:11 UTC
+++ CMakeLists.txt
@@ -222,7 +222,7 @@ elseif(UNIX AND NOT APPLE)
target_link_libraries(SHADERed ${GLEW_LIBRARIES} ${SDL2_LIBRARIES} ${GTK_LIBRARIES} ${CMAKE_DL_LIBS})

if (NOT DONT_LINK_FILESYSTEM)
- target_link_libraries(SHADERed stdc++fs pthread m dl)
+ target_link_libraries(SHADERed pthread m dl)
endif()
elseif(APPLE)
target_link_libraries(SHADERed GLEW::GLEW ${SDL2_LIBRARIES} ${GTK_LIBRARIES} ${CMAKE_DL_LIBS})
9 changes: 9 additions & 0 deletions devel/shadered/pkg-descr
@@ -0,0 +1,9 @@
Shader debugger lets you easily find bugs in your shader code. It is simple to
use - you just need to pause the preview and select the pixel that you want to
debug. After starting the debugger, you will be able to:
* step through your shader code line by line
* run immediate expressions
* add watches
* place (conditional) breakpoints
* see list of all variables and their values
* hover over expressions and see their value
46 changes: 46 additions & 0 deletions devel/shadered/pkg-plist
@@ -0,0 +1,46 @@
bin/shadered
share/applications/shadered.desktop
share/icons/hicolor/128x128/apps/shadered.png
share/icons/hicolor/256x256/apps/shadered.png
share/icons/hicolor/32x32/apps/shadered.png
share/icons/hicolor/64x64/apps/shadered.png
share/pixmaps/shadered.svg
%%DATADIR%%/data/NotoSans.ttf
%%DATADIR%%/data/export/cpp/CMakeLists.txt
%%DATADIR%%/data/export/cpp/FindGLM.cmake
%%DATADIR%%/data/export/cpp/stb_image.h
%%DATADIR%%/data/export/cpp/template.cpp
%%DATADIR%%/data/gizmo.obj
%%DATADIR%%/data/gui.dat
%%DATADIR%%/data/icofont.ttf
%%DATADIR%%/data/inconsolata.ttf
%%DATADIR%%/data/preload.dat
%%DATADIR%%/data/shortcuts.kb
%%DATADIR%%/data/splash_screen_logo.png
%%DATADIR%%/data/splash_screen_text_black.png
%%DATADIR%%/data/splash_screen_text_white.png
%%DATADIR%%/data/sponsors/DigitalOcean-black.png
%%DATADIR%%/data/sponsors/DigitalOcean-white.png
%%DATADIR%%/data/sponsors/Embark-black.png
%%DATADIR%%/data/sponsors/Embark-white.png
%%DATADIR%%/data/vector_handle.obj
%%DATADIR%%/data/vector_point.obj
%%DATADIR%%/data/workspace.dat
%%DATADIR%%/plugins/README.txt
%%DATADIR%%/templates/GLSL/shaders/SimplePS.glsl
%%DATADIR%%/templates/GLSL/shaders/SimpleVS.glsl
%%DATADIR%%/templates/GLSL/template.sprj
%%DATADIR%%/templates/HLSL/shaders/SimplePS.hlsl
%%DATADIR%%/templates/HLSL/shaders/SimpleVS.hlsl
%%DATADIR%%/templates/HLSL/template.sprj
%%DATADIR%%/templates/QuadGLSL/shaders/SimplePS.glsl
%%DATADIR%%/templates/QuadGLSL/shaders/SimpleVS.glsl
%%DATADIR%%/templates/QuadGLSL/template.sprj
%%DATADIR%%/templates/QuadHLSL/shaders/SimplePS.hlsl
%%DATADIR%%/templates/QuadHLSL/shaders/SimpleVS.hlsl
%%DATADIR%%/templates/QuadHLSL/template.sprj
%%DATADIR%%/themes/cherry.ini
%%DATADIR%%/themes/corporategray.ini
%%DATADIR%%/themes/dracula.ini
%%DATADIR%%/themes/gray.ini
%%DATADIR%%/themes/lightgreen.ini

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