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#ifndef __ERRORDATA
#define __ERRORDATA
// wxWindows includes
#include <wx/wx.h>
#include <wx/string.h>
// statsgen includes
#include "WindowIDs.h"
//#define DEBUG 1
#ifdef DEBUG
#define STATSGEN_DEBUG_FUNCTION_START(CLASSNAME,FUNCTIONNAME) \
char *StatsgenDebugClassName=CLASSNAME; \
char *StatsgenDebugFunctionName=FUNCTIONNAME; \
statsgenDebug.Entering(StatsgenDebugClassName,StatsgenDebugFunctionName);
#define STATSGEN_DEBUG_FUNCTION_END \
statsgenDebug.Leaving(StatsgenDebugClassName,StatsgenDebugFunctionName);
#define STATSGEN_DEBUG(LEVEL,MESSAGE) \
statsgenDebug.Debug(StatsgenDebugClassName,StatsgenDebugFunctionName,LEVEL,MESSAGE);
#define STATSGEN_DEBUG_INITIATE \
statsgenDebug.UpdateDebugConfig();
#define STATSGEN_DEBUG_UPDATE_DEBUG_LEVEL(PROGRESS_PANEL) \
statsgenDebug.UpdateCurrentDebugLevel(PROGRESS_PANEL);
#define STATSGEN_DEBUG_CODE(CODE) \
if (statsgenDebug.DebugOn()) \
{ \
CODE \
}
#else
#define STATSGEN_DEBUG_FUNCTION_START(CLASSNAME,FUNCTIONNAME)
#define STATSGEN_DEBUG_FUNCTION_END
#define STATSGEN_DEBUG(LEVEL,MESSAGE)
#define STATSGEN_DEBUG_INITIATE
#define STATSGEN_DEBUG_UPDATE_DEBUG_LEVEL(PROGRESS_PANEL)
#define STATSGEN_DEBUG_CODE(CODE)
#endif
#define DEBUG_OFF 0
#define DEBUG_ALWAYS 1
#define DEBUG_SOMETIMES 2
#define DEBUG_RARELY 3
class StatsgenDebugObject
{
public:
wxString debugFilename;
wxArrayInt debugMaxLevel;
StatsgenDebugObject();
void UpdateDebugConfig();
void Debug(const char *classname,
const char *functionname,
int DebugLevel,
wxString &message);
void Debug(const char *classname,
const char *functionname,
int DebugLevel,
const char *message);
void Entering(const char *classname,
const char *functionname);
void Leaving(const char *classname,
const char *functionname);
void UpdateCurrentDebugLevel(int progressPanelID);
bool DebugOn();
bool initiateDebugFile;
int currentDebugLevel;
};
extern StatsgenDebugObject statsgenDebug;
enum ErrorCodes
{
ERROR_CODE_OK=0,
ERROR_CODE_FILE_OPEN
};
class ErrorData
{
public:
ErrorData();
void ClearError();
ErrorCodes CurrentError();
bool IsOK();
void SetError(ErrorCodes error,char *description);
void SetError(ErrorCodes error,wxString &description);
private:
ErrorCodes errorCode;
wxString errorDescription;
};
#endif