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#ifndef __STREAKDATA
#define __STREAKDATA
// wxWindows includes
#include <wx/datetime.h>
#include <wx/string.h>
#include <wx/dynarray.h>
// Statsgen Includes
#include "KillData.h"
class StreakData;
WX_DECLARE_OBJARRAY(StreakData,ArrayOfStreakData);
class StreakData
{
public:
StreakData();
virtual ~StreakData();
int streakSize;
int streakEndedPlayerIndex;
static wxString SQLCreateTable();
static wxString SQLTableName();
bool WriteToDatabase(int roundIndex,int playerIndex,
int itemIndex,KillTypes streakType);
void Debug();
};
#endif