Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.Sign up
GitHub is where the world builds software
Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world.
I've made a game log that replays this to the point this bug becomes noticeable
@ktiedt Keeping this open, as I still hope for a proper fix, as you said:
* starring project helps pinning it to profile as well * fixing typo * wording tweaks added emoji * changed wording made the whole thing a single line, because of OCD... * tweaks * mentioned starring more OCD stuff * Create LICENSE.md * updated data.json for scavenger, to make ability cost appear online in UI * Renamed utility.js to helper.js, moved matrices, array extensions and getDirectionFromDelta to helper.js FreezingMoon#1134 Matrices are now in util, since they are static arrays. All extensions should go in here as well. If helper.js is getting too big. We should move out f.e the extensions or matrices. It should help to * fixed UI for start button * stop music playing via game.js * fixes FreezingMoon#1135 * delete loop, instead of comment out * Revert "Renamed utility.js to helper.js, moved matrices, array extensions and getDirectionFromDelta to helper.js FreezingMoon#1134" This reverts commit b5532a1. * improved START button FreezingMoon#1124 also renamed another one; fixes FreezingMoon#1124 * improved pre-match screen display for the embed in the Play page, kind hackish... * Fixes FreezingMoon#1146 by guarding against invalid object references * fixes FreezingMoon#1105 - Avoid multiple deaths and bugs because of it by aborting takeDamage when already dead. * Fixes FreezingMoon#1098 - this may not be the best fix, but it appears typeOver forces the trap code to leverage the wrong display layer group for poisonous vine * Utility cleanup * Add Heroku generated app.json * tweaked comment lel * Fixes FreezingMoon#1154 and FreezingMoon#1155 Must have missed that out. Need to test all other abilities as well. * Moved out a lot of code into different files * Forgot to checking time.getTimer replacing * fix: commented out playRandom on initial commit. * Related to FreezingMoon#1123 - less DOM, less CSS, less JS == WIN! * This removes the excessive copy rules from the Gruntfile * Moved music.js to sound folder * Massive cleanup Fixed spelling of "hexs" it is "hexes" damnit. Updated all uses of Array.prototype.each to Array.prototype.forEach and removed .each() from arrayextensions.js Updated all uses of Array.prototype.filter to the native implementation and removed .filter() from arrayextensions.js (this was actually breaking Polymer) Normalized a few loops so that 4 loops werent being used to do the work of 1 loop as well. * More massive cleanup * Be gone foul arrayextensions! Howdy arrayUtils! * Its dataaaaa not dataaaas * Simple cleanup in how creature data is loaded * remove type from data.json and generate it during load time for now * Fixes FreezingMoon#1168 * additional fix for FreezingMoon#1168 * less issues on click removed hover state sprite, fixed FreezingMoon#1124 's remaining issues * improved loading bar not 100% happy about it; fixes FreezingMoon#1145 * This should fix FreezingMoon#1151 * Toxic Shroom tweaks Fixed issues, more balanced, bigger support role, FreezingMoon#237 * detail tweak * less cruft discord as tool * removed target blank attributes as it's not working anyway * wording OCD stuff, fit line properly * browser recommendations * wording to line things up OCD stuff again * scroll to top link :3 * ultimate boost * longer string