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unit modifiers #844

DreadKnight opened this issue Feb 9, 2016 · 0 comments

unit modifiers #844

DreadKnight opened this issue Feb 9, 2016 · 0 comments


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@DreadKnight DreadKnight commented Feb 9, 2016

The current in-game unit on hover tooltips for stats and masteries indicating modifiers (buffs/debuffs) are broken. Anyway, I've decided it was rather obscure and tedious, as it required going over a lot of small icons with a mouse input device, not very obvious and practical, neither touchscreen friendly as well.

This feature should be revamped, currently I see 2 ways of doing it, first one being probably the easiest:

A. There could simply be a text list over the selected unit artwork, having black background; this would be similar to the combat/chat log.

B. There could be modifier icons displayed over the alive and selected unit, indicating all the abilities that modify the stats and masteries of the unit. Clicking on an ability could either select the specific unit in the dashboard (we could use an in-game back button in this case) or just select the modifier icon and showcase its influence in the right side card, showing exactly which stats and masteries are affected and by how much. When a unit is materialized and alive, the artwork itself becomes less relevant, as you can still see the name and avatar, plus the actual unit itself on the combat field; anyway, it will take quite a few active modifiers to cover the whole artwork. When a modifier is selected, it could dim out other ones, along with a lot of non-relevant information from the unit cards, like non-affected stat and mastery icons.
If a selected modifier has a special effect, it would be showcased in the materialization widget itself.

C. The ability icons described in point B could actually be under the unit cards from the dashboard, under the selected alive unit. This would replace the materialization widget when there's at least one active modifier.

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