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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DemoEndText.h"
#include "Init.h"
#include "GraphicsHelper.h"
#include "ButtonHandler.h"
#include "MainMenu.h"
#include "MapHandler.h"
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cDemoEndText::cDemoEndText(cInit *apInit) : iUpdateable("PreMenu")
{
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
//Load fonts
//mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
Reset();
}
//-----------------------------------------------------------------------
cDemoEndText::~cDemoEndText(void)
{
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cDemoEndText::Reset()
{
mbActive = false;
mfAlpha = 0;
mfAlphaAdd = 0.6f;
mlCurrentImage = 0;
}
//-----------------------------------------------------------------------
void cDemoEndText::OnPostSceneDraw()
{
if(mbActive==false) return;
if(mvTextures.empty()) return;
mpInit->mpGraphicsHelper->ClearScreen(cColor(0,0));
mpInit->mpGraphicsHelper->DrawTexture(mvTextures[mlCurrentImage],0,
cVector2f(800,600),cColor(mfAlpha,1));
}
//-----------------------------------------------------------------------
void cDemoEndText::OnDraw()
{
}
//-----------------------------------------------------------------------
void cDemoEndText::Update(float afTimeStep)
{
mfAlpha += mfAlphaAdd * afTimeStep;
if(mfAlphaAdd >0)
{
if(mfAlpha > 1) mfAlpha =1;
}
else
{
if(mfAlpha < 0){
mfAlpha =0;
mfAlphaAdd = - mfAlphaAdd;
if(mlCurrentImage >= (int)mvTextures.size()-1)
{
SetActive(false);
}
else
{
mlCurrentImage++;
}
}
}
}
//-----------------------------------------------------------------------
void cDemoEndText::OnMouseDown(eMButton aButton)
{
OnButtonDown();
}
//-----------------------------------------------------------------------
void cDemoEndText::OnButtonDown()
{
if(mfAlphaAdd > 0 && mfAlpha == 1)
{
mfAlphaAdd = - mfAlphaAdd;
}
}
//-----------------------------------------------------------------------
void cDemoEndText::SetActive(bool abX)
{
if(mbActive == abX) return;
mbActive = abX;
if(mbActive)
{
mpInit->mpGame->GetScene()->GetWorld3D()->DestroyAllSoundEntities();
mpInit->mpGame->GetUpdater()->SetContainer("DemoEndText");
mpInit->mpGame->GetScene()->SetDrawScene(false);
mpInit->mpGame->GetScene()->SetUpdateMap(false);
if(mpInit->mbHasHaptics)
mpInit->mpGame->GetHaptic()->GetLowLevel()->SetUpdateShapes(false);
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_DemoEndText);
for(int i=0; i<3; ++i)
{
iTexture *pTex = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D(
"demo_end0"+cString::ToString(i)+".jpg",false);
if(pTex) mvTextures.push_back(pTex);
}
mfAlpha =0;
}
else
{
for(size_t i=0; i<mvTextures.size(); ++i)
{
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mvTextures[i]);
}
mvTextures.clear();
mpInit->mpGame->Exit();
}
}
//-----------------------------------------------------------------------
void cDemoEndText::OnExit()
{
//SetActive(false);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------