A simple platform game made for the Manchester Girl Geeks May 2015 Mini Barcamp event
Python
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LICENSE.TXT
README.md
background.png
background.xcf
character.xcf
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komika.ttf
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sam-idle.png
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sam-win.png
samworld.py
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README.md

Super Sam World - Episode 0: Race to the Barcamp

Installing and Running

Windows

Extract the .zip archive to a folder and run samworld.exe

Linux

Extract the .tar.gz archive to a directory and run samworld

How to Play

Guide Sam to the Manchester Girl Geeks Barcamp event by jumping from platform to platform without falling. You can jump further by getting a run-up first.

Use the left and right arrow keys, or A and D, to move Sam left and right. Press the up arrow key, or W or space, to make Sam jump.

Credits

Programming and artwork by Mark Frimston. Sound effects by various artists licenced under the Creative Commons Public Domain licence (CC0). This game is open-source. See the Licence section for more info.

Created for the Manchester Girl Geeks May 2015 Mini Barcamp event.

Manchester Girl Geeks is a not-for-profit group which organises networking events, talks and hands-on workshops for women and girls with an interest in Science, Technology, Engineering and Mathematics (STEM). For more information visit http://manchester.girlgeekdinners.com

BarCamp is an international network of conferences primarily focused around technology and the web. It's a lot like FooCamp but more open to the public. Foo Camp is an annual unconference hosted by O'Reilly Media. An unconference is an informal, more ad-hoc version of a conference. A conference is an event with talks and stuff. An event is a thing that happens.

Licence

This game's code is open source, licenced under the MIT Licence. This is a permissive, non-copyleft free software licence meaning you can use and modify the code for use in your own project, even a closed-source one. For the full text of the licence, see LICENSE.TXT.

The game's artwork is licenced under the Creative Commons Attribution 4.0 International licence (CC BY 4.0), which means you are free to use and adapt the graphics for your own project, even a commercial one, provided you credit me by name and by linking to my website. For the full text of this licence visit http://creativecommons.org/licenses/by/4.0/.

The sound effects used in this game were found on freesound.org and are Creative Commons Public Domain (CC0) licenced. For more information see http://creativecommons.org/publicdomain/zero/1.0/.

The font used in this game, Komika Text, is licenced under the Apostrophic Labs License v1.00 licence and is free to use for personal and commercial use. For more information see http://apostrophiclab.pedroreina.net/info.html.

The Code

The game's source code is in samworld.py. The game was written in Python using PyGame. You will need to install both to get the code running. Python 2.7+ or 3.4+ should work fine. Note you'll need Pygame 1.9.2 if using Python 3.4. The game was packaged as binaries using PyInstaller. To get the very latest version of the game, or fork the project, contribute patches, etc, check out the GitHub page at http://github.com/Frimkron/sam-world.