Replace Unity UI code with custom high-performance asynchronous UI system #167
Labels
Long Term
Gonna be awhile
Performance
relating to internal performance or improvements/optimizations
Milestone
The current system causes long pauses as UI layout is generated synchronously on the main thread and it too much into Unity engine, which makes implementing certain features difficult.
This framework needs to be replaced with a custom one, that does all the updating and generation asynchronously, which will only cause delay before seeing updated UI, rather than freezing the whole world.
Not sure when I'll do this one as it requires a fair amount of work and custom shaders.
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