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areas
joints
options
physics
scripting
sync
tracking
AIDirectControlActions.h
AlienSpawner.cpp
AlienSpawner.h
AmmoPack.cpp
AmmoPack.h
AmmoPackObject.cpp
AmmoPackObject.h
Ani.cpp
Ani.h
AniManager.cpp
AniManager.h
AniRecorder.cpp
AniRecorder.h
AniTool.cpp
AniTool.h
Arm.cpp
Arm.h
ArmorUnit.cpp
ArmorUnit.h
ArmorUnitActor.cpp
ArmorUnitActor.h
ArmorUnitType.cpp
ArmorUnitType.h
BlockedHeightAreaFillMapper.cpp
BlockedHeightAreaFillMapper.h
BonusManager.cpp
BonusManager.h
Building.cpp
Building.h
BuildingAdder.cpp
BuildingAdder.h
BuildingList.cpp
BuildingList.h
Bullet.cpp
Bullet.h
BurningMap.cpp
BurningMap.h
Character.cpp
Character.h
CheckpointChecker.cpp
CheckpointChecker.h
Checkpoints.h
ClawController.cpp
ClawController.h
ClawUnit.cpp
ClawUnit.h
ClawUnitActor.cpp
ClawUnitActor.h
ClawUnitType.cpp
ClawUnitType.h
ConnectionChecker.cpp
ConnectionChecker.h
CoverFinder.cpp
CoverFinder.h
CoverMap.cpp
CoverMap.h
DHLocaleManager.cpp
DHLocaleManager.h
DifficultyManager.cpp
DifficultyManager.h
DirectWeapon.cpp
DirectWeapon.h
EngineMetaValues.cpp
EngineMetaValues.h
EnvironmentalEffect.cpp
EnvironmentalEffect.h
EnvironmentalEffectManager.cpp
EnvironmentalEffectManager.h
Flashlight.cpp
Flashlight.h
FoobarAI.cpp
FoobarAI.h
Forcewear.cpp
Forcewear.h
Game.cpp
Game.h
GameCollisionInfo.h
GameConfigs.cpp
GameConfigs.h
GameMap.cpp
GameMap.h
GameObject.cpp
GameObject.h
GameObjectFactoryList.cpp
GameObjectFactoryList.h
GameObjectList.cpp
GameObjectList.h
GameOption.cpp
GameOption.h
GameOptionManager.cpp
GameOptionManager.h
GameProfiles.cpp
GameProfiles.h
GameProfilesEnumeration.cpp
GameProfilesEnumeration.h
GameRandom.cpp
GameRandom.h
GameRequest.h
GameScene.cpp
GameScene.h
GameState.h
GameStateVariable.h
GameStats.cpp
GameStats.h
GameUI.cpp
GameUI.h
GameVariable.h
GameWorldFold.cpp
GameWorldFold.h
Head.cpp
Head.h
HiddenessSolver.cpp
HiddenessSolver.h
HideMap.cpp
HideMap.h
IAIDirectControl.h
IGameObjectFactory.h
IItemListener.h
IProjectileTrackerFactory.h
IScriptVariable.h
IUnitListIterator.h
IndirectWeapon.cpp
IndirectWeapon.h
Item.cpp
Item.h
ItemList.cpp
ItemList.h
ItemManager.cpp
ItemManager.h
ItemPack.cpp
ItemPack.h
ItemType.cpp
ItemType.h
Leg.cpp
Leg.h
LightBlinker.cpp
LightBlinker.h
LineOfJumpChecker.cpp
LineOfJumpChecker.h
MaterialManager.cpp
MaterialManager.h
MissionParser.cpp
MissionParser.h
ObstacleMapUnitObstacle.cpp
ObstacleMapUnitObstacle.h
OptionApplier.cpp
OptionApplier.h
Part.cpp
Part.h
PartList.cpp
PartList.h
PartType.cpp
PartType.h
PartTypeAvailabilityList.cpp
PartTypeAvailabilityList.h
PartTypeParser.cpp
PartTypeParser.h
ParticleSpawner.cpp
ParticleSpawner.h
ParticleSpawnerManager.cpp
ParticleSpawnerManager.h
PlayerPartsManager.cpp
PlayerPartsManager.h
PlayerWeaponry.cpp
PlayerWeaponry.h
PluginConnector.h
PluginManager.h
PluginStarter.h
PowerCell.cpp
PowerCell.h
ProgressBar.cpp
ProgressBar.h
ProgressBarActor.cpp
ProgressBarActor.h
Projectile.cpp
Projectile.h
ProjectileActor.cpp
ProjectileActor.h
ProjectileList.cpp
ProjectileList.h
ProjectileTrackerObjectType.cpp
ProjectileTrackerObjectType.h
Reactor.cpp
Reactor.h
ReconChecker.cpp
ReconChecker.h
SaveData.cpp
SaveData.h
ScriptDebugger.cpp
ScriptDebugger.h
ScriptableAIDirectControl.cpp
ScriptableAIDirectControl.h
SidewaysUnit.cpp
SidewaysUnit.h
SidewaysUnitActor.cpp
SidewaysUnitActor.h
SidewaysUnitType.cpp
SidewaysUnitType.h
SimpleOptions.h
SlopeTypes.cpp
SlopeTypes.h
SomeTorso1.cpp
SomeTorso1.h
SomeTorso1Object.cpp
SomeTorso1Object.h
Tool.cpp
Tool.h
Torso.cpp
Torso.h
UnifiedHandleManager.cpp
UnifiedHandleManager.h
Unit.cpp
Unit.h
UnitActAnimationRequests.h
UnitActor.cpp
UnitActor.h
UnitConstructor.h
UnitFormation.cpp
UnitFormation.h
UnitInventory.cpp
UnitInventory.h
UnitLevelAI.cpp
UnitLevelAI.h
UnitList.cpp
UnitList.h
UnitPhysicsUpdater.cpp
UnitPhysicsUpdater.h
UnitScriptPaths.cpp
UnitScriptPaths.h
UnitSelections.cpp
UnitSelections.h
UnitSpawner.cpp
UnitSpawner.h
UnitTargeting.cpp
UnitTargeting.h
UnitType.cpp
UnitType.h
UnitVariables.cpp
UnitVariables.h
UnitVisibility.cpp
UnitVisibility.h
UnitVisibilityChecker.cpp
UnitVisibilityChecker.h
UnitWeaponry.h
UnreachableAreaFillMapper.cpp
UnreachableAreaFillMapper.h
UpgradeManager.cpp
UpgradeManager.h
UpgradeType.cpp
UpgradeType.h
VisualObjectModelStorage.cpp
VisualObjectModelStorage.h
Water.cpp
Water.h
WaterManager.cpp
WaterManager.h
Weapon.cpp
Weapon.h
WeaponObject.cpp
WeaponObject.h
areamasks.h
createparts.cpp
createparts.h
damagetypes.h
direct_controls.cpp
direct_controls.h
game_namespace.h
gamedefs.h
goretypedefs.cpp
goretypedefs.h
hitchaindefs.h
hitscriptdefs.h
idlist.h
materials.cpp
materials.h
module.mk
parttypes.h
projectilevisdefs.h
savegamevars.cpp
savegamevars.h
scaledefs.h
tngaming.h
unified_handle.h
unified_handle_type.h
unittypes.cpp
unittypes.h
userdata.cpp
userdata.h
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