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Nuclear Missile (Death hand) #13

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stefanhendriks opened this Issue Jan 24, 2015 · 2 comments

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stefanhendriks commented Jan 24, 2015

Add nuclear missile

  • Add missile sprite
  • Add some kind of 'projectile' thing flies from A to B with a given speed
  • Let projectile detonate (create explosion) upon arrival at destination
  • Introduce particle engine to show explosions
  • Draw stuff accordingly to viewport/camera position
  • Produce sound on explosion?
  • point where to detonate
  • gives a very large area of explosions - go wild here
  • make it configurable in code
  • let the 'ring of fire' do damage (but less and less the further away)
    And for the fun of it:
  • spawn and fly a nuclear missile where the mouse is clicked (would be nice for testing purposes anyway)

Do note:
This shows the detonation in Dune 2000 of a Death Hand.
That is underwhelming to say the least.

Inspiration for the detonation/launching here

For inspiration:
this or this

One idea:
use Slick Particle System. To get that 'circle around explosion' feel we could use something like this

@stefanhendriks stefanhendriks added this to the v0.0.2 attack refinements & particles milestone Sep 25, 2015

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stefanhendriks Oct 2, 2015

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we're on our way but its getting a bit out of scope.

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stefanhendriks commented Oct 2, 2015

we're on our way but its getting a bit out of scope.

@stefanhendriks stefanhendriks removed this from the v0.0.2 particles, explosions, refinements milestone Oct 2, 2015

@stefanhendriks stefanhendriks referenced this issue May 3, 2017

Merged

Deathhand #153

7 of 7 tasks complete

@stefanhendriks stefanhendriks referenced this issue Jul 22, 2017

Open

Refine Deathhand #159

1 of 2 tasks complete
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stefanhendriks Jul 24, 2017

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First step is taken with #153

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stefanhendriks commented Jul 24, 2017

First step is taken with #153

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