1.2 changelog
Additions:
- Spawn Events! Randomly triggered swarms of enemies. Watch out!
- Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow!
- We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
- Added a controls tutorial message, a suggestion by Aurora
Changes:
- Bullets have been rebalanced, instead of alternating between 1 and 2 rays,
you slowly progress up to 3 bullet rays. They also aren't weird anymore. - Spawning has been rebalanced and re-written
- Snakes are now very vitaSnake-esq
- Various UI fixes such as:
- New Splash Images, making the game look like the best AAA shooter on the market (not really)
- Capitalized the 'q' in Quit. (About time, right?)
- Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
- Most bits of text that were off-centered have been polished
- A new, better font
- Button icons and descriptive text now line up properly :D
Bug fixes:
- A lot...
Assets
3
RPPHS is a top-down shooter inspired by Geometry Wars. The goal of the game is simple, shoot stuff and don't run into stuff.
Controls: Movement = left stick. Shooting = right stick. Bombs = Left or Right trigger.
Press Right Trigger from the main menu to view credits.
Settings and high scores are stored at ux0:/data/RPPHS/
Have fun.
READ THE SOURCE AT YOUR OWN RISK.