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@NathanLovato NathanLovato released this Nov 28, 2019 · 41 commits to master since this release

Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.

mannequiny-fs8

Getting started

Download the source code below and unzip to get the Godot project.

See our README for more information.

Mannequiny is also available from the Godot asset library

Features

  • Camera rig with zoom to aim and auto-rotation features
  • Mouse/keyboard and gamepad support
  • Professional animations
  • Extensible as it's based on a Finite State Machine

The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.

If you like our work, please star 🌟 the repository!

mannequin-walk-fs8

Changelog

  • Re-rigged and re-targeted the character using AutoRig Pro, getting it down from 100+ joints to 44 after export.
  • Improved the animation tree to add an interruptable land animation.
  • Added analog movement with joysticks and Walk -> Run animation blending.
  • Added smooth camera motion.
  • Reworked lighting for more contrasted visuals.
  • Improved default environment to make it easier to work inside the editor.
  • Made animation tree code controllable from the player's state machine, instead of using signals.
  • Fixed the character sometimes playing the fall animation over ridges in the level's collision boxes.
  • Fixed the AimTarget blinking on the surface it was projected on.
  • Refactored the code to make it simpler.
  • Reorganized files and folders to make the project easier to browse.
  • Added boilerplate classes to get autocompletion and type checks in state classes.

Support our work

This free and open-source game character is sponsored by our Godot courses

If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.

You can follow us on Twitter for updates, tips, and info about the new tools we release.

License

The Godot project is available under the MIT license.

The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:

Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.

We hope you'll enjoy the project! Have fun with it. 🙂

Assets 3

@NathanLovato NathanLovato released this Nov 19, 2019 · 63 commits to master since this release

Mannequiny is a 3rd-person 3D character controller to use to quickly prototype games or to build a more complex playable character for your games.

Getting started

Download the source code below and unzip to get the Godot project.

See our README

Features

  • Camera rig with zoom to aim and auto-rotation features
  • Mouse/keyboard and gamepad support
  • 10 professional animations
  • Extensible as it's based on a Finite State Machine

The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.

If you like our work, please star 🌟 the repository!

Assets 3
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