From 37d5e372674740e523d2171182508976082bffe6 Mon Sep 17 00:00:00 2001 From: Florian Rival Date: Mon, 18 Nov 2024 13:54:17 +0100 Subject: [PATCH 1/3] Update page about marketing boosts --- .../games-dashboard/marketing/index.md | 71 ++++++++++++++++--- 1 file changed, 63 insertions(+), 8 deletions(-) diff --git a/docs/gdevelop5/interface/games-dashboard/marketing/index.md b/docs/gdevelop5/interface/games-dashboard/marketing/index.md index 895f123fd5..aa57651221 100644 --- a/docs/gdevelop5/interface/games-dashboard/marketing/index.md +++ b/docs/gdevelop5/interface/games-dashboard/marketing/index.md @@ -2,24 +2,79 @@ title: GDevelop Marketing Campaigns --- -# GDevelop Marketing Campaigns +# Boosts (GDevelop Marketing Campaigns) -GDevelop Marketing Campaigns are packages designed to improve the visibility of your game within the GDevelop community and beyond. Whether you're gearing up for a game launch, seeking valuable feedback, or simply looking to increase your game's exposure, these packages offer tailored solutions to meet your promotional needs. +GDevelop Marketing Campaigns, also called **Boosts**, are packages designed to improve the visibility of your game within the GDevelop community and beyond. Whether you're gearing up for a game launch, seeking valuable feedback, or simply looking to increase your game's exposure, these packages offer tailored solutions to meet your promotional needs. -## Why Use a Marketing Campaign? +## Why Use a Boost? -Marketing Campaigns are particularly beneficial during crucial phases of game development, such as: +Boosts are beneficial during different phases of game development. For example: - Pre-Launch: Build anticipation and gather feedback before your game is officially published. - Wishlist Building: Encourage users to add your game to their wishlists (notably on Steam), boosting its potential success upon release. - Visibility Enhancement: Increase your game's overall visibility and attract a broader audience. +- Retention: Acquiring players and check if they come back to continue playing the game. -## How to Get a Marketing Campaign? +### How Boosts Work -Marketing Campaigns can be purchased inside GDevelop, using GDevelop Credits. +When you boost your game, depending on the Boost you selected, your game will have: -1. Head down to your Games Dashboard -2. Pick the game you want to promote +* Appear as a highlighted, **promoted game on gd.games**, making it more visible to players browsing the platform and other game creators on the GDevelop "Play" tab. +* Be featured in ads run by GDevelop on platforms like **TikTok and other social media channels**. + +The ads GDevelop runs are designed to attract new players, many of whom may not know about GDevelop or your game. These ads are usually generic gaming ads that promote games in general. + +Since these players likely have no prior knowledge of your game, it's crucial to make **a strong first impression** - see the next sections to learn more about the audience and advices for your game. + +#### Understanding the Audience + +**Generic Ads vs. Self-Run Ads**: + +GDevelop’s ads target a broad audience, making player acquisition very cost-effective. They are appealing to gamers in general and will often be short videos showcasing multiple games of various genres. +Thanks to this broad targeting, the cost to acquire players is multiple times lower than what is usually seen when ads are run for a single game. + +However, if you want more control over targeting, you can run your own ads on other networks. This comes with higher costs but may better align with your game’s niche audience. + +**Demographics of Boosted Ads**: + +While demographics can vary, the typical audience is: + +* Age: **18–55** +* Gender: 60% male / 40% female +* Region: **Europe and the Middle East** +* Device: Majority on mobile, so ensure your game is **touchscreen-friendly**. + +## Best Practices for a Successful Boost + +To ensure your game performs well during a Boost, focus on these key areas: + +### 1. Optimize Loading and Presentation + +* **Fast loading times:** A smooth loading experience helps reduce player drop-off. +* **Attractive and simple first screen:** Whether it’s a title screen, menu, or first level, make sure it’s visually engaging and easy to understand. + +!!! tip + + Sessions are counted a few seconds after the loading screen finishes. This means the “bounce rate” (players leaving without playing) can be tracked accurately. Ensure your game hooks players immediately! + +### 2. Focus on Fun and Accessibility + +Highly engaging games often: + +* Allow players to **start playing immediately** without needing a tutorial or complex menus. +* Offer a **polished gameplay experience** that retains players from the first interaction. +* Use menus or title screens strategically, such as after the first level or in subsequent playthroughs. + +!!! tip + + Use variables and Storage actions in GDevelop to remember returning players and tailor their experience. + +## How to Boost Your Game + +Boosts can be purchased inside GDevelop, using GDevelop Credits. + +1. Head down to your Games Dashboard, +2. Pick the game you want to promote, 3. Click on the "Marketing & Ads" tab to explore the available packages. Learn more about [GDevelop Credits here](/gdevelop5/interface/profile/credits). From 73acf5dfbe432b2085fdc94244b33740137c525a Mon Sep 17 00:00:00 2001 From: Florian Rival Date: Mon, 18 Nov 2024 14:03:58 +0100 Subject: [PATCH 2/3] Update index.md --- .../interface/games-dashboard/marketing/index.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/gdevelop5/interface/games-dashboard/marketing/index.md b/docs/gdevelop5/interface/games-dashboard/marketing/index.md index aa57651221..ca27937eac 100644 --- a/docs/gdevelop5/interface/games-dashboard/marketing/index.md +++ b/docs/gdevelop5/interface/games-dashboard/marketing/index.md @@ -17,7 +17,7 @@ Boosts are beneficial during different phases of game development. For example: ### How Boosts Work -When you boost your game, depending on the Boost you selected, your game will have: +When you boost your game, depending on the Boost you selected, your game will: * Appear as a highlighted, **promoted game on gd.games**, making it more visible to players browsing the platform and other game creators on the GDevelop "Play" tab. * Be featured in ads run by GDevelop on platforms like **TikTok and other social media channels**. @@ -26,18 +26,14 @@ The ads GDevelop runs are designed to attract new players, many of whom may not Since these players likely have no prior knowledge of your game, it's crucial to make **a strong first impression** - see the next sections to learn more about the audience and advices for your game. -#### Understanding the Audience - -**Generic Ads vs. Self-Run Ads**: +### Understanding the Audience of a Boost GDevelop’s ads target a broad audience, making player acquisition very cost-effective. They are appealing to gamers in general and will often be short videos showcasing multiple games of various genres. Thanks to this broad targeting, the cost to acquire players is multiple times lower than what is usually seen when ads are run for a single game. However, if you want more control over targeting, you can run your own ads on other networks. This comes with higher costs but may better align with your game’s niche audience. -**Demographics of Boosted Ads**: - -While demographics can vary, the typical audience is: +While demographics can vary, the typical audience for a Boost is: * Age: **18–55** * Gender: 60% male / 40% female @@ -55,7 +51,7 @@ To ensure your game performs well during a Boost, focus on these key areas: !!! tip - Sessions are counted a few seconds after the loading screen finishes. This means the “bounce rate” (players leaving without playing) can be tracked accurately. Ensure your game hooks players immediately! + Sessions are counted a few seconds after the loading screen finishes. This means the “bounce rate” (players leaving without playing) can be tracked accurately, without being impacted by people immediately leaving the page. Ensure your game hooks players immediately! ### 2. Focus on Fun and Accessibility @@ -77,6 +73,10 @@ Boosts can be purchased inside GDevelop, using GDevelop Credits. 2. Pick the game you want to promote, 3. Click on the "Marketing & Ads" tab to explore the available packages. +!!! tip + + Remember that many players accessing your game — whether on gd.games or through Boosts — will be using a **mobile device**. Make sure your game is fully **touchscreen-friendly**, with controls that are intuitive and responsive. + Learn more about [GDevelop Credits here](/gdevelop5/interface/profile/credits). ## Available Packages From f50931f4d6e64d501809ead07d73227dd59c6a99 Mon Sep 17 00:00:00 2001 From: Florian Rival Date: Mon, 18 Nov 2024 14:11:26 +0100 Subject: [PATCH 3/3] Update index.md --- .../games-dashboard/marketing/index.md | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/docs/gdevelop5/interface/games-dashboard/marketing/index.md b/docs/gdevelop5/interface/games-dashboard/marketing/index.md index ca27937eac..5c02c24628 100644 --- a/docs/gdevelop5/interface/games-dashboard/marketing/index.md +++ b/docs/gdevelop5/interface/games-dashboard/marketing/index.md @@ -6,16 +6,16 @@ title: GDevelop Marketing Campaigns GDevelop Marketing Campaigns, also called **Boosts**, are packages designed to improve the visibility of your game within the GDevelop community and beyond. Whether you're gearing up for a game launch, seeking valuable feedback, or simply looking to increase your game's exposure, these packages offer tailored solutions to meet your promotional needs. -## Why Use a Boost? +!!! note -Boosts are beneficial during different phases of game development. For example: + Boosts are beneficial during different phases of game development. For example: -- Pre-Launch: Build anticipation and gather feedback before your game is officially published. -- Wishlist Building: Encourage users to add your game to their wishlists (notably on Steam), boosting its potential success upon release. -- Visibility Enhancement: Increase your game's overall visibility and attract a broader audience. -- Retention: Acquiring players and check if they come back to continue playing the game. + - Pre-Launch: Build anticipation and gather feedback before your game is officially published. + - Wishlist Building: Encourage users to add your game to their wishlists (notably on Steam), boosting its potential success upon release. + - Visibility Enhancement: Increase your game's overall visibility and attract a broader audience. + - Retention: Acquiring players and check if they come back to continue playing the game. -### How Boosts Work +## How Boosts Work When you boost your game, depending on the Boost you selected, your game will: @@ -31,7 +31,9 @@ Since these players likely have no prior knowledge of your game, it's crucial to GDevelop’s ads target a broad audience, making player acquisition very cost-effective. They are appealing to gamers in general and will often be short videos showcasing multiple games of various genres. Thanks to this broad targeting, the cost to acquire players is multiple times lower than what is usually seen when ads are run for a single game. -However, if you want more control over targeting, you can run your own ads on other networks. This comes with higher costs but may better align with your game’s niche audience. +!!! note + + If you want more control over targeting, we encourage you to try other channels or making your own ads. This comes with higher costs but may better align with your game’s niche audience. While demographics can vary, the typical audience for a Boost is: