From 53ecdc1f88fa52597550914e5431f11e196eca25 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Davy=20H=C3=A9lard?= Date: Sun, 5 Feb 2023 17:53:57 +0100 Subject: [PATCH] [Reviewed] Add some example links. --- extensions/reviewed/AutoTyping.json | 3 ++- extensions/reviewed/Health.json | 4 +++- extensions/reviewed/PlatformerCharacterAnimator.json | 6 +++++- extensions/reviewed/ShakeObject.json | 4 +++- 4 files changed, 13 insertions(+), 4 deletions(-) diff --git a/extensions/reviewed/AutoTyping.json b/extensions/reviewed/AutoTyping.json index 0f4d5d185..31759b45c 100644 --- a/extensions/reviewed/AutoTyping.json +++ b/extensions/reviewed/AutoTyping.json @@ -23,7 +23,8 @@ "- Use a condition to check if the typing finished.", "- Use a condition to check if a new text character was added. This is useful to trigger audio effects.", "- Use the \"CurrentCharacter\" expression to know when a specific character was displayed.", - "" + "", + "The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))." ], "origin": { "identifier": "AutoTyping", diff --git a/extensions/reviewed/Health.json b/extensions/reviewed/Health.json index 7b5f6bd8a..9d0105b36 100644 --- a/extensions/reviewed/Health.json +++ b/extensions/reviewed/Health.json @@ -45,7 +45,9 @@ "- Duration of shield (seconds) Use \"0\" to make shield permanent", "- Rate of shield regeneration (points per second)", "- Delay before shield regeneration starts after being hit (seconds)", - "- Block excess damage when shield is broken (yes/no)" + "- Block excess damage when shield is broken (yes/no)", + "", + "The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))." ], "origin": { "identifier": "Health", diff --git a/extensions/reviewed/PlatformerCharacterAnimator.json b/extensions/reviewed/PlatformerCharacterAnimator.json index 868d47592..70262c9de 100644 --- a/extensions/reviewed/PlatformerCharacterAnimator.json +++ b/extensions/reviewed/PlatformerCharacterAnimator.json @@ -9,7 +9,11 @@ "previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/Glyphster Pack/Master/SVG/Sports and Fitness/Sports and Fitness_training_running_run.svg", "shortDescription": "Change animations and horizontal flipping of a platformer character automatically.", "version": "1.0.0", - "description": "Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.", + "description": [ + "Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.", + "", + "The platformer example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://platformer))." + ], "tags": [ "animations", "platformer", diff --git a/extensions/reviewed/ShakeObject.json b/extensions/reviewed/ShakeObject.json index 7b620d7a8..78226b281 100644 --- a/extensions/reviewed/ShakeObject.json +++ b/extensions/reviewed/ShakeObject.json @@ -27,7 +27,9 @@ "- To repeat a single-shake effect in a loop, add a condition \"Object is not shaking\" ", "- Use a long \"Time between shakes\" to simulate a slow moving object (like a ship rocking back and forth)", "- Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters. ", - "- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing" + "- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing", + "", + "The top-down RPG example uses this extension for damage animations ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))." ], "origin": { "identifier": "ShakeObject",