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UI: Interface for BPSProxy #302

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NathanLovato opened this Issue Dec 26, 2018 · 4 comments

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NathanLovato commented Dec 26, 2018

We have a great standalone tool to generate proxies with FFMPEG: https://gitlab.com/razcore/bpsproxy
It's fine for us to use as a command line tool at GDquest, but it'd be nice to have it better integrated with the add-on so people can benefit from it.

To do:

  • Call bpsproxy on a folder selected by the user
  • UI to select sizes, preset, start a bpsproxy job
  • Show progress using blender's progress bar
  • Support canceling an ongoing render

If you feel up for the task, we'd love some help! We can work together on it if you just want to handle the UI design part for instance.

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davcri commented Jan 9, 2019

It would be also nice to offer the option to generate proxies after Import Local Footage is called. I do this manually all the times: import all footage, then generate proxies.

Call bpsproxy on a folder selected by the user

Is there a use case where the user wants to generate proxies only for a specific folder? I'm assuming that the script will be updated to able to detect which video already has a proxy file.

If I have some spare time this weekend, I'll work on this one and get in touch!

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NathanLovato commented Jan 9, 2019

Is there a use case where the user wants to generate proxies only for a specific folder?

At the moment bpsproxy only works on folders, as if you organize your footage you'll group it in folders, and it's much simpler to maintain. If you can help us integrate bpxproxy in blender we could maybe add the option to pass individual file paths. What do you think @razcore-art?

Offering to generate proxies automatically after import would be nice but that's a job for another task.

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davcri commented Jan 10, 2019

Offering to generate proxies automatically after import would be nice but that's a job for another task

Makes sense. I didn't find the issue for this: is there one or can I create it?

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NathanLovato commented Jan 10, 2019

Go ahead and open issues anytime 🙂

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