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| # cyanic's Quick and Easy Steamworks Achievements Integration for Ruby | |
| # https://github.com/GMMan/RGSS_SteamUserStatsLite | |
| # r7 02/25/20 | |
| # | |
| # Copyright (c) 2015, 2016, 2020 Yukai Li | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy | |
| # of this software and associated documentation files (the "Software"), to deal | |
| # in the Software without restriction, including without limitation the rights | |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| # copies of the Software, and to permit persons to whom the Software is | |
| # furnished to do so, subject to the following conditions: | |
| # | |
| # The above copyright notice and this permission notice shall be included in all | |
| # copies or substantial portions of the Software. | |
| # | |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| # SOFTWARE. | |
| # | |
| # | |
| # Drop steam_api.dll into the root of your project. Requires Steamworks SDK version >= 1.48. | |
| # | |
| # "Miller complained about how hard achievements were to implement in C++, so this was born." | |
| # | |
| $imported ||= {} | |
| $imported['cyanic-SteamUserStatsLite'] = 7 # Slightly unorthodox, it's a version number. | |
| # A context class to get Steamworks pointers to interfaces. | |
| # | |
| # @author cyanic | |
| class SteamAPIContext | |
| STEAMUSERSTATS_INTERFACE_VERSION = 'STEAMUSERSTATS_INTERFACE_VERSION011' | |
| STEAMAPPS_INTERFACE_VERSION = 'STEAMAPPS_INTERFACE_VERSION008' | |
| # Instantiates a new instance of +SteamAPIContext+. | |
| def initialize | |
| @initted = false | |
| @h_steam_user = @@dll_SteamAPI_GetHSteamUser.call | |
| return if (@steam_user_stats = @@dll_SteamInternal_FindOrCreateUserInterface.call(@h_steam_user, STEAMUSERSTATS_INTERFACE_VERSION)) == 0 | |
| return if (@steam_apps = @@dll_SteamInternal_FindOrCreateUserInterface.call(@h_steam_user, STEAMAPPS_INTERFACE_VERSION)) == 0 | |
| @initted = true | |
| end | |
| # Checks if context is initialized. | |
| # | |
| # @return [true, false] Whether context is initialized. | |
| def initted? | |
| @initted | |
| end | |
| # Gets the ISteamUserStats pointer | |
| # | |
| # @return [Fixnum, nil] The ISteamUserStats pointer if context is initialized, otherwise +nil+. | |
| def steam_user_stats | |
| @steam_user_stats if initted? | |
| end | |
| # Gets the ISteamApps pointer | |
| # | |
| # @return [Fixnum, nil] The ISteamUserStats pointer if context is initialized, otherwise +nil+. | |
| def steam_apps | |
| @steam_apps if initted? | |
| end | |
| private | |
| def self.is_64bit? | |
| # Probably very bad detection of whether current runtime is 64-bit | |
| (/x64/ =~ RUBY_PLATFORM) != nil | |
| end | |
| def self.steam_dll_name | |
| @@dll_name ||= self.is_64bit? ? 'steam_api64' : 'steam_api' | |
| end | |
| @@dll_SteamAPI_GetHSteamUser = Win32API.new(self.steam_dll_name, 'SteamAPI_GetHSteamUser', '', 'I') | |
| @@dll_SteamInternal_FindOrCreateUserInterface = Win32API.new(self.steam_dll_name, 'SteamInternal_FindOrCreateUserInterface', 'IP', 'I') | |
| end | |
| # A simple class for Steamworks UserStats integration. | |
| # | |
| # @author cyanic | |
| class SteamUserStatsLite | |
| # Instantiates a new instance of +SteamUserStatsLite+. | |
| def initialize | |
| @initted = false | |
| api_initted = @@dll_SteamAPI_Init.call % 256 != 0 | |
| if api_initted | |
| @context = SteamAPIContext.new | |
| if @context.initted? | |
| @i_apps = @context.steam_apps | |
| @i_user_stats = @context.steam_user_stats | |
| @initted = true | |
| self.request_current_stats | |
| self.update | |
| end | |
| end | |
| end | |
| # Shuts down Steamworks. | |
| # | |
| # @return [void] | |
| def shutdown | |
| if @initted | |
| @i_apps = nil | |
| @i_user_stats = nil | |
| @@dll_SteamAPI_Shutdown.call | |
| @initted = false | |
| end | |
| end | |
| # Checks if Steamworks is initialized. | |
| # | |
| # @return [true, false] Whether Steamworks is initialized. | |
| def initted? | |
| @initted | |
| end | |
| # Restarts the app if Steamworks is not availble. | |
| # | |
| # @param app_id [Integer] The app ID to relaunch as. | |
| # @return [true, false] +true+ if current instance should exit, +false+ if not. | |
| def self.restart_app_if_necessary(app_id) | |
| @@dll_SteamAPI_RestartAppIfNecessary.call(app_id) % 256 != 0 | |
| end | |
| # Runs Steam callbacks. | |
| # | |
| # @return [void] | |
| def update | |
| @@dll_SteamAPI_RunCallbacks.call if initted? | |
| end | |
| # Checks if current app is owned. | |
| # | |
| # @return [true, false, nil] Whether the current user has a license for the current app. +nil+ is returned if ownership status can't be retrieved. | |
| def is_subscribed | |
| if initted? | |
| @@dll_SteamAPI_ISteamApps_BIsSubscribed.call(@i_apps) % 256 != 0 | |
| else | |
| nil | |
| end | |
| end | |
| # Checks if a DLC is installed. | |
| # | |
| # @param app_id [Integer] The app ID of the DLC to check. | |
| # @return [true, false, nil] Whether the DLC is installed. +nil+ is returned if the installation status can't be retrieved. | |
| def is_dlc_installed(app_id) | |
| if initted? | |
| @@dll_SteamAPI_ISteamApps_BIsDlcInstalled.call(@i_apps, app_id) % 256 != 0 | |
| else | |
| nil | |
| end | |
| end | |
| # Pulls current user's stats from Steam. | |
| # | |
| # @return [true, false] Whether the stats have been successfully pulled. | |
| def request_current_stats | |
| if initted? | |
| @@dll_SteamAPI_ISteamUserStats_RequestCurrentStats.call(@i_user_stats) % 256 != 0 | |
| else | |
| false | |
| end | |
| end | |
| # Gets the value of an INT stat. | |
| # | |
| # @param name [String] The name of the stat. | |
| # @return [Integer, nil] The value of the stat, or +nil+ if the stat cannot be retrieved. | |
| def get_stat_int(name) | |
| if initted? | |
| val = ' ' * 4 | |
| ok = @@dll_SteamAPI_ISteamUserStats_GetStatInt32.call(@i_user_stats, name, val) % 256 != 0 | |
| ok ? val.unpack('I')[0] : nil | |
| else | |
| nil | |
| end | |
| end | |
| # Gets the value of an FLOAT stat. | |
| # | |
| # @param name [String] The name of the stat. | |
| # @return [Float, nil] The value of the stat, or +nil+ if the stat cannot be retrieved. | |
| def get_stat_float(name) | |
| if initted? | |
| val = ' ' * 4 | |
| ok = @@dll_SteamAPI_ISteamUserStats_GetStatFloat.call(@i_user_stats, name, val) % 256 != 0 | |
| ok ? val.unpack('f')[0] : nil | |
| else | |
| nil | |
| end | |
| end | |
| # Sets the value of a stat. | |
| # | |
| # @param name [String] The name of the stat. | |
| # @param val [Integer, Float] The value of the stat. | |
| # @return [true, false] Whether the stat was successfully updated. | |
| # @example | |
| # steam = SteamUserStatsLite.instance | |
| # steam.set_stat 'YOUR_STAT_ID_HERE', 100 | |
| # steam.update | |
| def set_stat(name, val) | |
| if initted? | |
| if val.is_a? Float | |
| ok = @@dll_SteamAPI_ISteamUserStats_SetStatFloat.call(@i_user_stats, name, self.class.pack_float(val)) % 256 != 0 | |
| else | |
| ok = @@dll_SteamAPI_ISteamUserStats_SetStatInt32.call(@i_user_stats, name, val.to_i) % 256 != 0 | |
| end | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Updates an AVGRATE stat. | |
| # | |
| # @param name [String] The name of the stat. | |
| # @param count_this_session [Float] The value during this session. | |
| # @param session_length [Float] The length of this session. | |
| # @return [true, false] Whether the stat was successfully updated. | |
| def update_avg_rate_stat(name, count_this_session, session_length) | |
| if initted? | |
| packed = self.class.pack_double session_length | |
| ok = @@dll_SteamAPI_ISteamUserStats_UpdateAvgRateStat.call(@i_user_stats, name, self.class.pack_float(count_this_session.to_f), packed[0], packed[1]) % 256 != 0 | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Gets an achievement's state. | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @return [true, false, nil] Whether the achievement has unlocked, or +nil+ if the achievement cannot be retrieved. | |
| def get_achievement(name) | |
| if initted? | |
| val = ' ' | |
| ok = @@dll_SteamAPI_ISteamUserStats_GetAchievement.call(@i_user_stats, name, val) % 256 != 0 | |
| ok ? val.unpack('C')[0] != 0 : nil | |
| else | |
| nil | |
| end | |
| end | |
| # Sets an achievement as unlocked. | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @return [true, false] Whether the achievement was set successfully. | |
| # @example | |
| # steam = SteamUserStatsLite.instance | |
| # steam.set_achievement 'YOUR_ACH_ID_HERE' | |
| # steam.update | |
| def set_achievement(name) | |
| if initted? | |
| ok = @@dll_SteamAPI_ISteamUserStats_SetAchievement.call(@i_user_stats, name) % 256 != 0 | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Sets an achievement as locked. | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @return [true, false] Whether the achievement was cleared successfully. | |
| def clear_achievement(name) | |
| if initted? | |
| ok = @@dll_SteamAPI_ISteamUserStats_ClearAchievement.call(@i_user_stats, name) % 256 != 0 | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Gets an achievement's state and unlock time. | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @return [<Object, Time>] The achievement's state (+true+ or +false+) and the time it was unlocked. | |
| def get_achievement_and_unlock_time(name) | |
| if initted? | |
| achieved = ' ' | |
| unlock_time = ' ' * 4 | |
| ok = @@dll_SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime.call(@i_user_stats, name, achieved, unlock_time) % 256 != 0 | |
| ok ? [achieved.unpack('C')[0] != 0, Time.at(unlock_time.unpack('L')[0])] : nil | |
| else | |
| nil | |
| end | |
| end | |
| # Gets the value of an achievement's display attribute. | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @param key [String] The key of the display attribute. | |
| # @return [String] The value of the display attribute. | |
| def get_achievement_display_attribute(name, key) | |
| if initted? | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute.call @i_user_stats, name, key | |
| else | |
| nil | |
| end | |
| end | |
| # Updates achievement progress | |
| # | |
| # @param name [String] The name of the achievement. | |
| # @param cur_progress [Integer] The current progress of the achievement. | |
| # @param max_progress [Integer] The maximum progress of the achievement. | |
| # @return [true, false] Whether the achievement progress was updated. | |
| def indicate_achievement_progress(name, cur_progress, max_progress) | |
| if initted? | |
| ok = @@dll_SteamAPI_ISteamUserStats_IndicateAchievementProgress.call(@i_user_stats, name, cur_progress.to_i, max_progress.to_i) % 256 != 0 | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Gets the number of achievements. | |
| # | |
| # @return [Integer, nil] The number of achievements, or +nil+ if the number cannot be retrieved. | |
| def get_num_achievements | |
| if initted? | |
| @@dll_SteamAPI_ISteamUserStats_GetNumAchievements.call @i_user_stats | |
| else | |
| nil | |
| end | |
| end | |
| # Gets the name of an achievement by its index. | |
| # | |
| # @param achievement [Integer] The index of the achievement. | |
| # @return [String] The name of the achievement. | |
| def get_achievement_name(achievement) | |
| if initted? | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievementName.call @i_user_stats, achievement | |
| else | |
| nil | |
| end | |
| end | |
| # Resets all stats. | |
| # | |
| # @param achievements_too [true, false] Whether to reset achievements as well. | |
| # @return [true, false] Whether achievements have been reset. | |
| def reset_all_stats(achievements_too) | |
| if initted? | |
| ok = @@dll_SteamAPI_ISteamUserStats_ResetAllStats.call(@i_user_stats, achievements_too ? 1 : 0) % 256 != 0 | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats.call(@i_user_stats) % 256 != 0 && ok | |
| else | |
| false | |
| end | |
| end | |
| # Gets the global instance of SteamUserStatsLite. | |
| # | |
| # @return [SteamUserStatsLite] The global instance of the class. | |
| def self.instance | |
| @@instance | |
| end | |
| private | |
| def self.is_64bit? | |
| # Probably very bad detection of whether current runtime is 64-bit | |
| (/x64/ =~ RUBY_PLATFORM) != nil | |
| end | |
| def self.steam_dll_name | |
| @@dll_name ||= self.is_64bit? ? 'steam_api64' : 'steam_api' | |
| end | |
| # Function imports | |
| @@dll_SteamAPI_RestartAppIfNecessary = Win32API.new(self.steam_dll_name, 'SteamAPI_RestartAppIfNecessary', 'I', 'I') | |
| @@dll_SteamAPI_Init = Win32API.new(self.steam_dll_name, 'SteamAPI_Init', '', 'I') | |
| @@dll_SteamAPI_Shutdown = Win32API.new(self.steam_dll_name, 'SteamAPI_Shutdown', '', 'V') | |
| @@dll_SteamAPI_RunCallbacks = Win32API.new(self.steam_dll_name, 'SteamAPI_RunCallbacks', '', 'V') | |
| @@dll_SteamAPI_ISteamUserStats_RequestCurrentStats = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_RequestCurrentStats', 'P', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetStatInt32 = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetStatInt32', 'PPP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetStatFloat = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetStatFloat', 'PPP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_SetStatInt32 = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_SetStatInt32', 'PPL', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_SetStatFloat = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_SetStatFloat', 'PPI', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_UpdateAvgRateStat = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_UpdateAvgRateStat', 'PPIII', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievement = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetAchievement', 'PPP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_SetAchievement = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_SetAchievement', 'PP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_ClearAchievement = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_ClearAchievement', 'PP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime', 'PPPP', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute', 'PPP', 'P') | |
| @@dll_SteamAPI_ISteamUserStats_IndicateAchievementProgress = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_IndicateAchievementProgress', 'PPII', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetNumAchievements = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetNumAchievements', 'P', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_GetAchievementName = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_GetAchievementName', 'PI', 'P') | |
| @@dll_SteamAPI_ISteamUserStats_StoreStats = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_StoreStats', 'P', 'I') | |
| @@dll_SteamAPI_ISteamUserStats_ResetAllStats = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamUserStats_ResetAllStats', 'PI', 'I') | |
| @@dll_SteamAPI_ISteamApps_BIsSubscribed = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamApps_BIsSubscribed', 'P', 'I') | |
| @@dll_SteamAPI_ISteamApps_BIsDlcInstalled = Win32API.new(self.steam_dll_name, 'SteamAPI_ISteamApps_BIsDlcInstalled', 'PI', 'I') | |
| @@instance = self.new | |
| def self.pack_float(val) | |
| # Packs number to a string, then unpack to an int | |
| inter = [val].pack 'e' | |
| inter.unpack('I')[0] | |
| end | |
| def self.pack_double(val) | |
| # Packs number to a string, then unpack to an array of two ints | |
| inter = [val].pack 'd' | |
| inter.unpack 'II' | |
| end | |
| end |