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Expose primitive ordered pixel shaders #108

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@Degerz

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@Degerz

According to the Vega ISA documentation, this feature uses the SOPP scalar microcode format. Currently, this feature is only exposed in AMD's D3D12 drivers as "rasterizer ordered views" so I'd like to see a mirror equivalent supported in Vulkan as well known as VK_EXT_fragment_shader_interlock.

We need this feature to emulate a certain PowerVR GPU for our use case and particularly we want the fragmentShaderPixelInterlock feature exposed from the extension so can your team enable this for the Vulkan drivers ? (Bonus if the team can also get fragmentShaderSampleInterlock exposed too) Also if you are working on this extension can we also get an estimate of when a driver will be released to support the extension/feature ?

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