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1144 lines (980 loc) · 39.1 KB
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/*
***********************************************************************************************************************
*
* Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
// This header file contains shared definitions between the HLSL raytracing shaders and the prototype c++ code
//
#ifndef _GFX12_PRIMITIVE_NODE_H
#define _GFX12_PRIMITIVE_NODE_H
#include "../Math.hlsli"
#include "../ShaderDefs.hlsli"
#include "../Bits.hlsli"
#include "../../debug/Debug.hlsli"
//=====================================================================================================================
// Primitive Structure triangle size: 128 Byte / 32 Dwords
#define PRIMITIVE_STRUCT_SIZE_IN_BYTE 128
#define PRIMITIVE_STRUCT_SIZE_IN_DW 32
#define TRIANGLE_PAIR_COUNT_OFFSET 28
#define TRI_PAIR_DESC_SIZE 29
#define PRIM_RANGE_UPDATE 0xfffffff8
#define END_OF_PAIR 0 // Increment node type
#define END_OF_NODE 1 // Increment node offset and clear node type
#define END_OF_RANGE 3 // Return invalid node
#define TRI_VERTEX_IDX_NUM_BITS 4
#define OPAQUE_NUM_BITS 1
#define DOUBLE_SIDED_NUM_BITS 1
#define PRIM_RANGE_STOP_NUM_BITS 1
#define TRI_DESC_PRIM_RANGE_STOP_BIT_SHIFT 0
#define TRI_DESC_TRI1_DOUBLE_SIDED_SHIFT 1
#define TRI_DESC_TRI1_OPAQUE_SHIFT 2
#define TRI_DESC_TRI1_V0_IDX_SHIFT 3
#define TRI_DESC_TRI1_V1_IDX_SHIFT 7
#define TRI_DESC_TRI1_V2_IDX_SHIFT 11
#define TRI_DESC_TRI0_DOUBLE_SIDED_SHIFT 15
#define TRI_DESC_TRI0_OPAQUE_SHIFT 16
#define TRI_DESC_TRI0_V0_IDX_SHIFT 17
#define TRI_DESC_TRI0_V1_IDX_SHIFT 21
#define TRI_DESC_TRI0_V2_IDX_SHIFT 25
//=====================================================================================================================
static void PackedTriDescSetTriangle(
uint triangleIdx,
uint i0,
uint i1,
uint i2,
uint opaque,
inout_param(uint) triDesc)
{
if (triangleIdx == 0)
{
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI0_V0_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i0);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI0_V1_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i1);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI0_V2_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i2);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI0_OPAQUE_SHIFT, OPAQUE_NUM_BITS, opaque);
}
else
{
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI1_V0_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i0);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI1_V1_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i1);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI1_V2_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS, i2);
triDesc = bitFieldInsert(triDesc, TRI_DESC_TRI1_OPAQUE_SHIFT, OPAQUE_NUM_BITS, opaque);
}
}
//=====================================================================================================================
static void PackedTriDescSetInvalidTriangle(
uint triangleIdx,
inout_param(uint) triDesc)
{
PackedTriDescSetTriangle(triangleIdx, 0, 0, 0, 0, triDesc);
}
//=====================================================================================================================
static uint ComputeIndexSectionMidpoint(
uint triPairCount,
uint primIdPayloadLength,
uint primIdAnchorLength)
{
return 1024u -
(triPairCount * TRI_PAIR_DESC_SIZE) -
(((2 * triPairCount) - 1) * primIdPayloadLength) -
primIdAnchorLength;
}
//=====================================================================================================================
static uint PackMetadataHeaderBitsLo(
uint payloadXLengthMinusOne,
uint payloadYLengthMinusOne,
uint payloadZLengthMinusOne,
uint trailingZeroLength,
uint geoIdAnchorSizeDivTwo,
uint geoIdPayloadSizeDivTwo,
uint triPairCountMinusOne,
uint floatOrUnorm16)
{
return (((payloadXLengthMinusOne & 0x1F) |
((payloadYLengthMinusOne & 0x1F) << 5) |
((payloadZLengthMinusOne & 0x1F) << 10) |
((trailingZeroLength & 0x1F) << 15) |
((geoIdAnchorSizeDivTwo & 0xF) << 20) |
((geoIdPayloadSizeDivTwo & 0xF) << 24) |
((triPairCountMinusOne & 0x7) << 28) |
((floatOrUnorm16 & 0x1) << 31)));
}
//=====================================================================================================================
static uint PackMetadataHeaderBitsHi(
uint primIdAnchorSize,
uint primIdPayloadSize,
uint indexSectionMidpoint)
{
return ((primIdAnchorSize & 0x1F) |
((primIdPayloadSize & 0x1F) << 5) |
((indexSectionMidpoint & 0x3FF) << 10));
}
//=====================================================================================================================
// Packed 32-bit hardware triangle pair descriptor
struct HwTrianglePairDesc
{
uint triDesc; // 32-bit packed triangle pair descriptor
void Init()
{
triDesc = 0;
}
uint GetData()
{
return triDesc;
}
void SetData(uint packedData)
{
triDesc = packedData;
}
uint Tri1V0()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI1_V0_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
uint Tri1V1()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI1_V1_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
uint Tri1V2()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI1_V2_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
bool Tri1Opaque()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI1_OPAQUE_SHIFT, 1);
}
bool Tri1DoubleSided()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI1_DOUBLE_SIDED_SHIFT, 1);
}
bool Tri1Valid()
{
return Tri1V0() != 0 || Tri1V1() != 0 || Tri1V2() != 0;
}
uint Tri0V0()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI0_V0_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
uint Tri0V1()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI0_V1_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
uint Tri0V2()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI0_V2_IDX_SHIFT, TRI_VERTEX_IDX_NUM_BITS);
}
bool Tri0Opaque()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI0_OPAQUE_SHIFT, OPAQUE_NUM_BITS);
}
bool Tri0DoubleSided()
{
return bitFieldExtract(triDesc, TRI_DESC_TRI0_DOUBLE_SIDED_SHIFT, DOUBLE_SIDED_NUM_BITS);
}
uint PrimRangeStopBit()
{
return bitFieldExtract(triDesc, TRI_DESC_PRIM_RANGE_STOP_BIT_SHIFT, PRIM_RANGE_STOP_NUM_BITS);
}
void SetPrimRangeStopBit(uint value)
{
triDesc = bitFieldInsert(triDesc, TRI_DESC_PRIM_RANGE_STOP_BIT_SHIFT, PRIM_RANGE_STOP_NUM_BITS, value);
}
void SetTri0(uint i0, uint i1, uint i2, bool opaque, uint primId, uint geoId)
{
PackedTriDescSetTriangle(0, i0, i1, i2, opaque, triDesc);
}
void SetTri1(uint i0, uint i1, uint i2, bool opaque, uint primId, uint geoId)
{
PackedTriDescSetTriangle(1, i0, i1, i2, opaque, triDesc);
}
};
//=====================================================================================================================
// Unpacked triangle pair descriptor
struct TrianglePairDesc : HwTrianglePairDesc
{
uint tri0PrimId;
uint tri0GeoId;
uint tri1PrimId;
uint tri1GeoId;
void InitTri0(uint3 index, bool opaque, uint primId, uint geoId)
{
SetTri0(index[0], index[1], index[2], opaque, primId, geoId);
tri0PrimId = primId;
tri0GeoId = geoId;
}
void InitTri1(uint3 index, bool opaque, uint primId, uint geoId)
{
SetTri1(index[0], index[1], index[2], opaque, primId, geoId);
tri1PrimId = primId;
tri1GeoId = geoId;
}
void InvalidateTri1()
{
SetTri1(0, 0, 0, false, 0, 0);
}
};
//=====================================================================================================================
// TODO - combine TryInitTriStructHeader & Encode
// Simplify "UnpackedPrimStructHeader" to reduce from 16DW
struct UnpackedPrimStructHeader
{
float prefixSourceX;
float prefixSourceY;
float prefixSourceZ;
uint anchorPrimId;
uint anchorGeoId;
uint indexSectionMidpoint;
uint primIdAnchorSize;
uint primIdPayloadSize;
uint geoIdAnchorSizeDivTwo;
uint geoIdPayloadSizeDivTwo;
uint payloadXLengthMinusOne;
uint payloadYLengthMinusOne;
uint payloadZLengthMinusOne;
uint trailingZeroLength;
uint triPairCountMinusOne;
bool floatOrUnorm16;
};
//=====================================================================================================================
#define TRI_STRUCT_HEADER_SIZE_BITS 52
#define TRI_STRUCT_DATA_SECTION_SIZE_BITS (1024 - TRI_STRUCT_HEADER_SIZE_BITS)
#define PAYLOAD_NUM_BITS 5
#define TRIALING_ZERO_NUM_BITS 5
#define GEO_ID_ANCHOR_NUM_BITS 4
#define GEO_ID_PAYLOAD_NUM_BITS 4
#define TRIPAIR_COUNT_NUM_BITS 3
#define VERTEX_TYPE_NUM_BITS 1
#define PRIM_ID_ANCHOR_NUM_BITS 5
#define PRIM_ID_PAYLOAD_NUM_BITS 5
#define INDEX_SECTION_MID_POINT_NUM_BITS 10
#define PAYLOAD_X_BIT_SHIFT_IN_DW0 0
#define PAYLOAD_Y_BIT_SHIFT_IN_DW0 5
#define PAYLOAD_Z_BIT_SHIFT_IN_DW0 10
#define TRAILING_ZERO_BIT_SHIFT_IN_DW0 15
#define GEO_ID_ANCHOR_SIZE_BIT_SHIFT_IN_DW0 20
#define GEO_ID_PAYLOAD_SIZE_BIT_SHIFT_IN_DW0 24
#define TRIANGLE_PAIR_COUNT_BIT_SHIFT_IN_DW0 28
#define VERTEX_TYPE_BIT_SHIFT_IN_DW0 31
#define PRIM_ID_ANCOR_SIZE_BIT_SHIFT_IN_DW1 0
#define PRIM_ID_PAYLOAD_SIZE_BIT_SHIFT_IN_DW1 5
#define INDEX_SECTION_MIDPOINT_SHIFT_IN_DW1 10
//=====================================================================================================================
// 128-byte primitive structure
struct PrimitiveStructure
{
// PrimitiveStructure static header data section layout:
// uint payloadXLength; // 5 bit
// uint payloadYLength; // 5 bit
// uint payloadZLength; // 5 bit
// uint trailingZeroLength; // 5 bit
// uint geoIndexAnchorSize; // 4 bit
// uint geoIndexPayloadSize; // 4 bit
// uint trianglePairCount; // 3 bit
// uint vertexType; // 1 bit
// uint primIndexAnchorSize; // 5 bit
// uint primIndexPayloadSize; // 5 bit
// uint indexSectionMidPoint; // 10 bit
uint primData[PRIMITIVE_STRUCT_SIZE_IN_DW];
void Init()
{
uint i = 0;
for (i = 0; i < PRIMITIVE_STRUCT_SIZE_IN_DW; i++)
{
primData[i] = 0;
}
}
void Init(uint d[PRIMITIVE_STRUCT_SIZE_IN_DW])
{
uint i = 0;
for (i = 0; i < PRIMITIVE_STRUCT_SIZE_IN_DW; i++)
{
primData[i] = d[i];
}
}
uint PayloadXLength()
{
return 1 + bitFieldExtract(primData[0], PAYLOAD_X_BIT_SHIFT_IN_DW0, PAYLOAD_NUM_BITS);
}
uint PayloadYLength()
{
return 1 + bitFieldExtract(primData[0], PAYLOAD_Y_BIT_SHIFT_IN_DW0, PAYLOAD_NUM_BITS);
}
uint PayloadZLength()
{
return 1 + bitFieldExtract(primData[0], PAYLOAD_Z_BIT_SHIFT_IN_DW0, PAYLOAD_NUM_BITS);
}
uint TrailingZeroLength()
{
return bitFieldExtract(primData[0], TRAILING_ZERO_BIT_SHIFT_IN_DW0, TRIALING_ZERO_NUM_BITS);
}
uint GeoIdAnchorSize()
{
return 2 * bitFieldExtract(primData[0], GEO_ID_ANCHOR_SIZE_BIT_SHIFT_IN_DW0, GEO_ID_ANCHOR_NUM_BITS);
}
uint GeoIdPayloadSize()
{
return 2 * bitFieldExtract(primData[0], GEO_ID_PAYLOAD_SIZE_BIT_SHIFT_IN_DW0, GEO_ID_PAYLOAD_NUM_BITS);
}
uint TrianglePairCount()
{
return 1 + bitFieldExtract(primData[0], TRIANGLE_PAIR_COUNT_BIT_SHIFT_IN_DW0, TRIPAIR_COUNT_NUM_BITS);
}
uint VertexType()
{
return bitFieldExtract(primData[0], VERTEX_TYPE_BIT_SHIFT_IN_DW0, VERTEX_TYPE_NUM_BITS);
}
uint PrimIdAnchorSize()
{
return bitFieldExtract(primData[1], PRIM_ID_ANCOR_SIZE_BIT_SHIFT_IN_DW1, PRIM_ID_ANCHOR_NUM_BITS);
}
uint PrimIdPayloadSize()
{
return bitFieldExtract(primData[1], PRIM_ID_PAYLOAD_SIZE_BIT_SHIFT_IN_DW1, PRIM_ID_PAYLOAD_NUM_BITS);
}
uint IndexSectionMidpoint()
{
return bitFieldExtract(primData[1], INDEX_SECTION_MIDPOINT_SHIFT_IN_DW1, INDEX_SECTION_MID_POINT_NUM_BITS);
}
uint PrefixXLength()
{
return 32 - TrailingZeroLength() - PayloadXLength();
}
uint PrefixYLength()
{
return 32 - TrailingZeroLength() - PayloadYLength();
}
uint PrefixZLength()
{
return 32 - TrailingZeroLength() - PayloadZLength();
}
uint VertexPayloadLength()
{
return PayloadXLength() + PayloadYLength() + PayloadZLength();
}
uint VertexPrefixesLength()
{
return PrefixXLength() + PrefixYLength() + PrefixZLength();
}
uint TriangleCount()
{
uint triCount = 0;
uint i = 0;
for (i = 0; i < TrianglePairCount(); i++)
{
TrianglePairDesc desc = ReadTrianglePairDesc(i);
triCount += 1 + desc.Tri1Valid();
}
return triCount;
}
// Write PackedBits (up to 32 bits) from metadata
void WritePackedBits32(
uint startBitOffset, // offset of the bit from the beginning of the node
uint length, // length of the bits to write
uint value) // value to store in memory
{
uint startDwordIdx = startBitOffset / 32;
uint data32 = primData[startDwordIdx];
uint dwordOffset = startBitOffset & 31;
data32 = bitFieldInsert(data32, dwordOffset, length, value);
primData[startDwordIdx] = data32;
}
// Clear bits first, then update with the new data
void WritePackedBits64(
uint startBitOffset, // offset of the bit from the beginning of the node
uint length, // length of the bits to write
uint64_t value) // value to store in memory
{
if (length > 0)
{
uint startDwordIdx = startBitOffset / 32;
if (startDwordIdx == 0x1f)
{
// only can read in one DW from primData, switch to 32bit mode
uint value32 = uint(value & 0xFFFFFFFF);
WritePackedBits32(startBitOffset, length, value32);
}
else
{
uint64_t dataLo = primData[startDwordIdx];
uint64_t dataHi = primData[startDwordIdx + 1];
uint64_t data64 = (dataHi << 32) | dataLo;
uint dwordOffset = startBitOffset & 31;
data64 = bitFieldInsert64(data64, dwordOffset, length, value);
// Update data packed in DW#
uint data64Lo = uint(data64 & 0xFFFFFFFF);
uint data64Hi = uint((data64 & 0xFFFFFFFF00000000) >> 32);
primData[startDwordIdx] = data64Lo;
primData[startDwordIdx + 1] = data64Hi;
}
}
}
uint PackPrimitiveStructureHeaderLo(UnpackedPrimStructHeader header)
{
uint dataLo = PackMetadataHeaderBitsLo(header.payloadXLengthMinusOne,
header.payloadYLengthMinusOne,
header.payloadZLengthMinusOne,
header.trailingZeroLength,
header.geoIdAnchorSizeDivTwo,
header.geoIdPayloadSizeDivTwo,
header.triPairCountMinusOne,
header.floatOrUnorm16);
return dataLo;
}
// Pack the High 32bit of PrimitiveStructure Header
uint PackPrimitiveStructureHeaderHi(UnpackedPrimStructHeader header)
{
uint dataHi = PackMetadataHeaderBitsHi(header.primIdAnchorSize,
header.primIdPayloadSize,
header.indexSectionMidpoint);
return dataHi;
}
void WriteVertexPrefixes(float3 prefixes)
{
const uint trailingZeroLength = TrailingZeroLength();
const uint xLength = PayloadXLength();
const uint yLength = PayloadYLength();
const uint zLength = PayloadZLength();
const uint prefixXLength = PrefixXLength();
const uint prefixYLength = PrefixYLength();
const uint prefixZLength = PrefixZLength();
const uint x = (asuint(prefixes.x) >> (32 - prefixXLength));
const uint y = (asuint(prefixes.y) >> (32 - prefixYLength));
const uint z = (asuint(prefixes.z) >> (32 - prefixZLength));
WritePackedBits64(TRI_STRUCT_HEADER_SIZE_BITS, prefixXLength, uint64_t(x));
WritePackedBits64(TRI_STRUCT_HEADER_SIZE_BITS + prefixXLength, prefixYLength, uint64_t(y));
WritePackedBits64(TRI_STRUCT_HEADER_SIZE_BITS + prefixXLength + prefixYLength, prefixZLength, uint64_t(z));
}
void WritePrimIdAnchor(uint anchor)
{
const uint primIdAnchorSize = PrimIdAnchorSize();
const uint64_t mask = (1ull << primIdAnchorSize) - 1ull;
const uint midPoint = IndexSectionMidpoint();
const uint64_t anchor64 = uint64_t(anchor);
WritePackedBits64(midPoint, primIdAnchorSize, (anchor64 & mask));
}
void WriteGeoIdAnchor(uint anchor)
{
const uint geoIdAnchorSize = GeoIdAnchorSize();
const uint64_t mask = (1ull << geoIdAnchorSize) - 1ull;
const uint midPoint = IndexSectionMidpoint();
const uint64_t anchor64 = uint64_t(anchor);
WritePackedBits64((midPoint - geoIdAnchorSize), geoIdAnchorSize, (anchor64 & mask));
}
void WriteGeoIdPayload(uint triIndex, uint geoId)
{
if (triIndex > 0)
{
uint geoIdAnchorSize = GeoIdAnchorSize();
uint geoIdPayloadSize = GeoIdPayloadSize();
const uint startOffset = IndexSectionMidpoint() - geoIdAnchorSize - (triIndex)*geoIdPayloadSize;
uint64_t geoId64 = uint64_t(geoId);
if (geoIdPayloadSize < geoIdAnchorSize)
{
geoId64 = geoId64 & ((1ull << geoIdPayloadSize) - 1ull);
}
WritePackedBits64(startOffset, geoIdPayloadSize, geoId64);
}
}
void WritePrimIdPayload(uint triIndex, uint primId)
{
if (triIndex > 0)
{
const uint primIdAnchorSize = PrimIdAnchorSize();
const uint primIdPayloadSize = PrimIdPayloadSize();
const uint startOffset = IndexSectionMidpoint() + primIdAnchorSize + (triIndex - 1) * primIdPayloadSize;
uint64_t primId64 = uint64_t(primId);
if (primIdPayloadSize < primIdAnchorSize)
{
primId64 = primId64 & ((1ull << primIdPayloadSize) - 1ull);
} // else no compression
WritePackedBits64(startOffset, primIdPayloadSize, primId64);
}
}
void WriteFloat(const uint startBitOffset, const uint payloadLength, float f)
{
uint component = asuint(f) >> TrailingZeroLength();
uint64_t component64 = (uint64_t(component)) & ((1ull << payloadLength) - 1ull);
WritePackedBits64(startBitOffset, payloadLength, component64);
}
void WriteVertex(uint verticeIndex, float3 vertex, bool isProcedural)
{
const uint sectionOffset = TRI_STRUCT_HEADER_SIZE_BITS + VertexPrefixesLength();
const uint payloadXLength = PayloadXLength();
const uint payloadYLength = PayloadYLength();
const uint payloadZLength = PayloadZLength();
if (isProcedural)
{
// store full vertex for Procedural nodes
const uint32 dwBitLength = 0x20;
uint32_t offset = TRI_STRUCT_HEADER_SIZE_BITS + (verticeIndex) * dwBitLength * 3;
WriteFloat(offset, dwBitLength, vertex.x);
offset += dwBitLength;
WriteFloat(offset, dwBitLength, vertex.y);
offset += dwBitLength;
WriteFloat(offset, dwBitLength, vertex.z);
}
else
{
uint startBitOffset = sectionOffset + (verticeIndex)*VertexPayloadLength();
WriteFloat(startBitOffset, payloadXLength, vertex.x);
startBitOffset += payloadXLength;
WriteFloat(startBitOffset, payloadYLength, vertex.y);
startBitOffset += payloadYLength;
WriteFloat(startBitOffset, payloadZLength, vertex.z);
}
}
void WriteTriPairDesc(uint triPairIndex, TrianglePairDesc desc)
{
const uint startOffset = 1024 - TRI_PAIR_DESC_SIZE * (triPairIndex + 1);
WritePackedBits64(startOffset, TRI_PAIR_DESC_SIZE, uint64_t(desc.GetData()));
}
// Pack Metadata
void SetMetadata(UnpackedPrimStructHeader header)
{
primData[0] = PackPrimitiveStructureHeaderLo(header);
primData[1] = PackPrimitiveStructureHeaderHi(header);
float3 perfixSource = float3(header.prefixSourceX, header.prefixSourceY, header.prefixSourceZ);
WriteVertexPrefixes(perfixSource);
WritePrimIdAnchor(header.anchorPrimId);
WriteGeoIdAnchor(header.anchorGeoId);
}
#if GPURT_BVH_BUILD_SHADER
void Encode16(
UnpackedPrimStructHeader header,
float3 verts[16],
uint vertCount,
TrianglePairDesc triDescs[9],
uint triPairDescCount,
uint dstNodeOffset)
{
// clear out memory
Init();
// Setup header Metadata
SetMetadata(header);
// Pack Verts
uint startBitOffset = 0;
uint vertIdx = 0;
for (vertIdx = 0; vertIdx < vertCount; vertIdx++)
{
WriteVertex(vertIdx, verts[vertIdx], Settings.geometryType == GEOMETRY_TYPE_AABBS);
}
// Write triangle descriptors
uint triDescIdx = 0;
for (triDescIdx = 0; triDescIdx < triPairDescCount; triDescIdx++)
{
TrianglePairDesc desc = triDescs[triDescIdx];
WriteTriPairDesc(triDescIdx, desc);
const uint triIndex = triDescIdx * 2;
if (triIndex > 0)
{
WriteGeoIdPayload(triIndex, desc.tri0GeoId);
WritePrimIdPayload(triIndex, desc.tri0PrimId);
}
if (desc.Tri1Valid())
{
WriteGeoIdPayload(triIndex + 1, desc.tri1GeoId);
WritePrimIdPayload(triIndex + 1, desc.tri1PrimId);
}
}
uint idx = 0;
for (idx = 0; idx < PRIMITIVE_STRUCT_SIZE_IN_DW; idx++)
{
DstBuffer.Store(dstNodeOffset + 4 * idx, primData[idx]);
}
}
void EncodeSinglePrimitive(
UnpackedPrimStructHeader header,
float3 verts[3],
uint vertCount,
TrianglePairDesc triDesc,
uint dstNodeOffset,
bool isProcedural)
{
// clear out memory
Init();
// Setup header Metadata
SetMetadata(header);
// Pack Verts
uint vertIdx = 0;
for (vertIdx = 0; vertIdx < vertCount; vertIdx++)
{
WriteVertex(vertIdx, verts[vertIdx], isProcedural);
}
// Write triangle descriptors
WriteTriPairDesc(0, triDesc);
uint idx = 0;
for (idx = 0; idx < PRIMITIVE_STRUCT_SIZE_IN_DW; idx++)
{
DstBuffer.Store(dstNodeOffset + 4 * idx, primData[idx]);
}
}
#endif
uint ReadPackedBits(uint startBitOffset, uint length)
{
uint startByteOffset = startBitOffset / 8;
uint startDWOffset = startBitOffset / 32;
// Reading in the data and the one Byte after it
uint64_t currData = uint64_t(primData[startDWOffset]);
uint64_t nextData = 0;
if (startDWOffset < 0x1f)
{
nextData = uint64_t(primData[startDWOffset + 1]);
}
uint64_t packedData = (nextData << 32) | currData;
uint shiftBit = (startBitOffset % 8);
uint shiftBitsInDW = (startBitOffset % 32u);
uint64_t packedDataRSH = packedData >> shiftBitsInDW;
uint64_t dataOut64 = (packedDataRSH & ((uint64_t(1) << length) - uint64_t(1)));
uint dataOut = uint(dataOut64 & 0xFFFFFFFF);
return dataOut;
}
uint3 VertexPrefixes()
{
uint prefixXLength = PrefixXLength();
uint prefixYLength = PrefixYLength();
uint prefixZLength = PrefixZLength();
uint prefixX = (prefixXLength > 0) ? ReadPackedBits(TRI_STRUCT_HEADER_SIZE_BITS, prefixXLength) : 0;
uint prefixY = (prefixYLength > 0) ? ReadPackedBits(TRI_STRUCT_HEADER_SIZE_BITS + prefixXLength, prefixYLength) : 0;
uint prefixZ = (prefixZLength > 0) ? ReadPackedBits(TRI_STRUCT_HEADER_SIZE_BITS + prefixXLength + prefixYLength, prefixZLength) : 0;
uint3 prefixes = { prefixX, prefixY, prefixZ };
prefixes.x <<= 32 - prefixXLength;
prefixes.y <<= 32 - prefixYLength;
prefixes.z <<= 32 - prefixZLength;
return prefixes;
}
float3 ReadVertex(uint index, bool isProcedural)
{
uint x = 0;
uint y = 0;
uint z = 0;
if (isProcedural)
{
const uint32 dwBitLength = 0x20;
uint32_t offset = TRI_STRUCT_HEADER_SIZE_BITS + (index) * dwBitLength * 3;
x = ReadPackedBits(offset, dwBitLength);
offset += dwBitLength;
y = ReadPackedBits(offset, dwBitLength);
offset += dwBitLength;
z = ReadPackedBits(offset, dwBitLength);
}
else
{
uint3 prefixes = VertexPrefixes();
const uint sectionOffset = TRI_STRUCT_HEADER_SIZE_BITS + VertexPrefixesLength();
uint offset = sectionOffset + (index)*VertexPayloadLength();
uint payloadXLength = PayloadXLength();
uint payloadYLength = PayloadYLength();
uint payloadZLength = PayloadZLength();
uint trailingZeroLength = TrailingZeroLength();
x = prefixes.x | (ReadPackedBits(offset, payloadXLength) << trailingZeroLength);
offset += payloadXLength;
y = prefixes.y | (ReadPackedBits(offset, payloadYLength) << trailingZeroLength);
offset += payloadYLength;
z = prefixes.z | (ReadPackedBits(offset, payloadZLength) << trailingZeroLength);
}
float xf = asfloat(x);
float yf = asfloat(y);
float zf = asfloat(z);
return float3(xf, yf, zf);
}
TrianglePairDesc ReadTrianglePairDesc(uint triPairIndex)
{
const uint startOffset = 1024 - TRI_PAIR_DESC_SIZE * (triPairIndex + 1);
uint packedData = ReadPackedBits(startOffset, TRI_PAIR_DESC_SIZE);
TrianglePairDesc triDesc;
// There is dxc bug that the generated spv use OpAccessChain point as OpFunctionCall Parameter,
// which is illeagel per spv spec.
triDesc.triDesc = packedData;
return triDesc;
}
uint PrimIdAnchor()
{
uint indexSectionMidpoint = IndexSectionMidpoint();
uint primIdAnchorSize = PrimIdAnchorSize();
return ReadPackedBits(indexSectionMidpoint, primIdAnchorSize);
}
uint ReadPrimIdPayload(uint triIndex)
{
uint anchor = PrimIdAnchor();
uint indexSectionMidpoint = IndexSectionMidpoint();
uint ret = 0;
if (triIndex == 0)
{
ret = anchor;
}
else
{
uint primIdAnchorSize = PrimIdAnchorSize();
uint primIdPayloadSize = PrimIdPayloadSize();
const uint startOffset =
indexSectionMidpoint + primIdAnchorSize + (triIndex - 1) * primIdPayloadSize;
uint packedData = ReadPackedBits(startOffset, primIdPayloadSize);
if (primIdPayloadSize >= primIdAnchorSize)
{
ret = packedData;
}
else
{
const uint removeMask = ~((1u << primIdPayloadSize) - 1u);
ret = (anchor & removeMask) | packedData;
}
}
return ret;
}
uint GeoIdAnchor()
{
uint indexSectionMidpoint = IndexSectionMidpoint();
uint geoIdAnchorSize = GeoIdAnchorSize();
return ReadPackedBits(indexSectionMidpoint - geoIdAnchorSize, geoIdAnchorSize);
}
uint ReadGeoIdPayload(uint triIndex)
{
uint anchor = GeoIdAnchor();
uint indexSectionMidpoint = IndexSectionMidpoint();
uint geoIdAnchorSize = GeoIdAnchorSize();
uint geoIdPayloadSize = GeoIdPayloadSize();
uint ret = 0;
if (triIndex == 0)
{
ret = anchor;
}
else
{
const uint startOffset =
indexSectionMidpoint - geoIdAnchorSize - (triIndex)*GeoIdPayloadSize();
uint packedData = ReadPackedBits(startOffset, geoIdPayloadSize);
if (geoIdPayloadSize >= geoIdAnchorSize)
{
ret = packedData;
}
else
{
const uint removeMask = ~((1u << geoIdPayloadSize) - 1u);
ret = (anchor & removeMask) | packedData;
}
}
return ret;
}
TriangleData ReadTriangleVertices(TrianglePairDesc pairDesc, uint triIndex)
{
TriangleData tri = (TriangleData)0;
if (triIndex == 0)
{
tri.v0 = ReadVertex(pairDesc.Tri0V0(), false);
tri.v1 = ReadVertex(pairDesc.Tri0V1(), false);
tri.v2 = ReadVertex(pairDesc.Tri0V2(), false);
}
else
{
tri.v0 = ReadVertex(pairDesc.Tri1V0(), false);
tri.v1 = ReadVertex(pairDesc.Tri1V1(), false);
tri.v2 = ReadVertex(pairDesc.Tri1V2(), false);
}
return tri;
}
TriangleData ReadProceduralData()
{
TriangleData tri = (TriangleData)0;
tri.v0 = ReadVertex(0, true);
tri.v1 = ReadVertex(1, true);
tri.v2 = ReadVertex(2, true);
return tri;
}
TriangleData UnpackTriangleVertices(uint pair, uint triIndex)
{
#if defined(GPURT_DEVELOPER) && defined(__cplusplus)
// only 2 triangles per pair
assert(triIndex <= 1);
#endif
TrianglePairDesc pairDesc = ReadTrianglePairDesc(pair);
bool isProceduralNode = (pairDesc.Tri0V0() == 15) && (pairDesc.Tri0V1() == 15);
TriangleData tri;
if (isProceduralNode)
{
tri = ReadProceduralData();
}
else
{
tri = ReadTriangleVertices(pairDesc, triIndex);
}
return tri;
}
bool IsOpaque(uint pair, uint triIndex)
{
#if defined(GPURT_DEVELOPER) && defined(__cplusplus)
// only 2 triangles per pair
assert(triIndex <= 1);
#endif
TrianglePairDesc pairDesc = ReadTrianglePairDesc(pair);
return (triIndex == 0) ? pairDesc.Tri0Opaque() : pairDesc.Tri1Opaque();
}
bool IsProcedural(uint pair, uint triIndex)
{
#if defined(GPURT_DEVELOPER) && defined(__cplusplus)
// only 2 triangles per pair
assert(triIndex <= 1);
#endif
TrianglePairDesc pairDesc = ReadTrianglePairDesc(pair);
const uint i0 = (triIndex == 0) ? pairDesc.Tri0V0() : pairDesc.Tri1V0();
const uint i1 = (triIndex == 0) ? pairDesc.Tri0V1() : pairDesc.Tri1V1();
return ((i0 == 0xF) && (i1 == 0xF));
}
uint UnpackGeometryIndex(uint pair, uint triIndex)
{
#if defined(GPURT_DEVELOPER) && defined(__cplusplus)
// only 2 triangles per pair
assert(triIndex <= 1);
#endif
return ReadGeoIdPayload(pair * 2 + triIndex);
}
uint UnpackPrimitiveIndex(uint pair, uint triIndex)
{
#if defined(GPURT_DEVELOPER) && defined(__cplusplus)
// only 2 triangles per pair
assert(triIndex <= 1);
#endif