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DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
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