Permalink
Cannot retrieve contributors at this time
| /* | |
| * GStreamer | |
| * Copyright (C) 2009 Julien Isorce <julien.isorce@mail.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| /** | |
| * SECTION:element-gldeinterlace | |
| * @title: gldeinterlace | |
| * | |
| * Deinterlace video using OpenGL fragment shaders. | |
| * | |
| * ## Examples | |
| * |[ | |
| * gst-launch-1.0 videotestsrc ! glupload ! gldeinterlace ! glimagesink | |
| * ]| | |
| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. | |
| * | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #include <gst/gl/gstglfuncs.h> | |
| #include "gstglelements.h" | |
| #include "gstgldeinterlace.h" | |
| #define GST_CAT_DEFAULT gst_gl_deinterlace_debug | |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); | |
| enum | |
| { | |
| PROP_0, | |
| PROP_METHOD | |
| }; | |
| #define DEBUG_INIT \ | |
| GST_DEBUG_CATEGORY_INIT (gst_gl_deinterlace_debug, "gldeinterlace", 0, "gldeinterlace element"); | |
| #define gst_gl_deinterlace_parent_class parent_class | |
| G_DEFINE_TYPE_WITH_CODE (GstGLDeinterlace, gst_gl_deinterlace, | |
| GST_TYPE_GL_FILTER, DEBUG_INIT); | |
| GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (gldeinterlace, "gldeinterlace", | |
| GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE, gl_element_init (plugin)); | |
| static void gst_gl_deinterlace_set_property (GObject * object, | |
| guint prop_id, const GValue * value, GParamSpec * pspec); | |
| static void gst_gl_deinterlace_get_property (GObject * object, | |
| guint prop_id, GValue * value, GParamSpec * pspec); | |
| static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans); | |
| static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans); | |
| static GstCaps *gst_gl_deinterlace_transform_internal_caps (GstGLFilter * | |
| filter, GstPadDirection direction, GstCaps * caps, GstCaps * caps_filter); | |
| static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter); | |
| static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter, | |
| GstBuffer * inbuf, GstBuffer * outbuf); | |
| static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter, | |
| GstGLMemory * in_tex, GstGLMemory * out_tex); | |
| static gboolean gst_gl_deinterlace_vfir_callback (GstGLFilter * filter, | |
| GstGLMemory * in_tex, gpointer stuff); | |
| static gboolean gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter, | |
| GstGLMemory * in_tex, gpointer stuff); | |
| /* *INDENT-OFF* */ | |
| static const gchar *greedyh_fragment_source = | |
| "uniform sampler2D tex;\n" | |
| "uniform sampler2D tex_prev;\n" | |
| "uniform float max_comb;\n" | |
| "uniform float motion_threshold;\n" | |
| "uniform float motion_sense;\n" | |
| "uniform float width;\n" | |
| "uniform float height;\n" | |
| "varying vec2 v_texcoord;\n" | |
| "void main () {\n" | |
| " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n" | |
| " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n" | |
| " } else {\n" | |
| " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n" | |
| " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n" | |
| " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n" | |
| " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n" | |
| " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n" | |
| " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n" | |
| " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n" | |
| " L1_1 = L1;\n" | |
| " L3_1 = L3;\n" | |
| " } else {\n" | |
| " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n" | |
| " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n" | |
| " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n" | |
| " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n" | |
| " }\n" | |
| " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n" | |
| " L1_a1 = L1;\n" | |
| " L3_a1 = L3;\n" | |
| " } else {\n" | |
| " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n" | |
| " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n" | |
| " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n" | |
| " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n" | |
| " }\n" | |
| //STEP 1 | |
| " vec3 avg_a1 = (L1_a1 + L3_a1) / 2.0;\n" | |
| " vec3 avg = (L1 + L3) / 2.0;\n" | |
| " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n" | |
| " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n" | |
| " vec3 avg_sc = (avg_s + avg) / 2.0;\n" | |
| " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n" | |
| " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n" | |
| " vec3 best;\n" | |
| " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n" | |
| " best.r = L2.r;\n" " } else {\n" | |
| " best.r = LP2.r;\n" | |
| " }\n" | |
| " if (abs(L2.g - avg_sc.g) < abs(LP2.g - avg_sc.g)) {\n" | |
| " best.g = L2.g;\n" | |
| " } else {\n" | |
| " best.g = LP2.g;\n" | |
| " }\n" | |
| " if (abs(L2.b - avg_sc.b) < abs(LP2.b - avg_sc.b)) {\n" | |
| " best.b = L2.b;\n" | |
| " } else {\n" | |
| " best.b = LP2.b;\n" | |
| " }\n" | |
| //STEP 2 | |
| " vec3 last;\n" | |
| " last.r = clamp(best.r, max(min(L1.r, L3.r) - max_comb, 0.0), min(max(L1.r, L3.r) + max_comb, 1.0));\n" | |
| " last.g = clamp(best.g, max(min(L1.g, L3.g) - max_comb, 0.0), min(max(L1.g, L3.g) + max_comb, 1.0));\n" | |
| " last.b = clamp(best.b, max(min(L1.b, L3.b) - max_comb, 0.0), min(max(L1.b, L3.b) + max_comb, 1.0));\n" | |
| //STEP 3 | |
| " const vec3 luma = vec3 (0.299011, 0.586987, 0.114001);" | |
| " float mov = min(max(abs(dot(L2 - LP2, luma)) - motion_threshold, 0.0) * motion_sense, 1.0);\n" | |
| " last = last * (1.0 - mov) + avg_sc * mov;\n" | |
| " gl_FragColor = vec4(last, 1.0);\n" | |
| " }\n" | |
| "}\n"; | |
| const gchar *vfir_fragment_source = | |
| "uniform sampler2D tex;\n" | |
| "uniform float width;\n" | |
| "uniform float height;\n" | |
| "varying vec2 v_texcoord;\n" | |
| "void main()\n" | |
| "{\n" | |
| " vec2 topcoord, botcoord;\n" | |
| " vec4 cur_color, top_color, bot_color;\n" | |
| " topcoord.x = v_texcoord.x;\n" | |
| " botcoord.x = v_texcoord.x;\n" | |
| " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n" | |
| " topcoord.y = v_texcoord.y ;\n" | |
| " botcoord.y = v_texcoord.y ;\n" | |
| " }\n" | |
| " else {\n" | |
| " topcoord.y = v_texcoord.y - 1.0/height;\n" | |
| " botcoord.y = v_texcoord.y + 1.0/height;\n" | |
| " }\n" | |
| " cur_color = texture2D(tex, v_texcoord);\n" | |
| " top_color = texture2D(tex, topcoord);\n" | |
| " bot_color = texture2D(tex, botcoord);\n" | |
| " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n" | |
| "}"; | |
| /* *INDENT-ON* */ | |
| /* dont' forget to edit the following when a new method is added */ | |
| typedef enum | |
| { | |
| GST_GL_DEINTERLACE_VFIR, | |
| GST_GL_DEINTERLACE_GREEDYH | |
| } GstGLDeinterlaceMethod; | |
| static const GEnumValue * | |
| gst_gl_deinterlace_get_methods (void) | |
| { | |
| static const GEnumValue method_types[] = { | |
| {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"}, | |
| {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection", | |
| "greedyh"}, | |
| {0, NULL, NULL} | |
| }; | |
| return method_types; | |
| } | |
| #define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ()) | |
| static GType | |
| gst_gl_deinterlace_method_get_type (void) | |
| { | |
| static GType gl_deinterlace_method_type = 0; | |
| if (!gl_deinterlace_method_type) { | |
| gl_deinterlace_method_type = | |
| g_enum_register_static ("GstGLDeinterlaceMethod", | |
| gst_gl_deinterlace_get_methods ()); | |
| } | |
| return gl_deinterlace_method_type; | |
| } | |
| static void | |
| gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace, | |
| guint method_types) | |
| { | |
| switch (method_types) { | |
| case GST_GL_DEINTERLACE_VFIR: | |
| deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback; | |
| deinterlace->current_method = method_types; | |
| break; | |
| case GST_GL_DEINTERLACE_GREEDYH: | |
| deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback; | |
| deinterlace->current_method = method_types; | |
| break; | |
| default: | |
| g_assert_not_reached (); | |
| break; | |
| } | |
| } | |
| static void | |
| gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) | |
| { | |
| GObjectClass *gobject_class; | |
| GstElementClass *element_class; | |
| gobject_class = (GObjectClass *) klass; | |
| element_class = GST_ELEMENT_CLASS (klass); | |
| gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); | |
| gobject_class->set_property = gst_gl_deinterlace_set_property; | |
| gobject_class->get_property = gst_gl_deinterlace_get_property; | |
| gst_element_class_set_metadata (element_class, | |
| "OpenGL deinterlacing filter", "Deinterlace", | |
| "Deinterlacing based on fragment shaders", | |
| "Julien Isorce <julien.isorce@mail.com>"); | |
| g_object_class_install_property (gobject_class, | |
| PROP_METHOD, | |
| g_param_spec_enum ("method", | |
| "Deinterlace Method", | |
| "Select which deinterlace method apply to GL video texture", | |
| GST_TYPE_GL_DEINTERLACE_METHODS, | |
| GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); | |
| GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start; | |
| GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset; | |
| GST_GL_FILTER_CLASS (klass)->transform_internal_caps = | |
| gst_gl_deinterlace_transform_internal_caps; | |
| GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter; | |
| GST_GL_FILTER_CLASS (klass)->filter_texture = | |
| gst_gl_deinterlace_filter_texture; | |
| GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo; | |
| GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = | |
| GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; | |
| gst_type_mark_as_plugin_api (GST_TYPE_GL_DEINTERLACE_METHODS, 0); | |
| } | |
| static void | |
| gst_gl_deinterlace_init (GstGLDeinterlace * filter) | |
| { | |
| filter->shaderstable = NULL; | |
| filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback; | |
| filter->current_method = GST_GL_DEINTERLACE_VFIR; | |
| filter->prev_buffer = NULL; | |
| filter->prev_tex = NULL; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_start (GstBaseTransform * trans) | |
| { | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); | |
| deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal); | |
| return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans); | |
| } | |
| static void | |
| gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value, | |
| gpointer data) | |
| { | |
| GstGLShader *shader = (GstGLShader *) value; | |
| gst_object_unref (shader); | |
| value = NULL; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_reset (GstBaseTransform * trans) | |
| { | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); | |
| gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL); | |
| //blocking call, wait the opengl thread has destroyed the shader | |
| if (deinterlace_filter->shaderstable) { | |
| /* release shaders in the gl thread */ | |
| g_hash_table_foreach (deinterlace_filter->shaderstable, | |
| gst_gl_deinterlace_ghash_func_clean, deinterlace_filter); | |
| /* clean the htable without calling values destructors | |
| * because shaders have been released in the glthread | |
| * through the foreach func */ | |
| g_hash_table_unref (deinterlace_filter->shaderstable); | |
| deinterlace_filter->shaderstable = NULL; | |
| } | |
| return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); | |
| } | |
| static GstCaps * | |
| gst_gl_deinterlace_transform_internal_caps (GstGLFilter * filter, | |
| GstPadDirection direction, GstCaps * caps, GstCaps * caps_filter) | |
| { | |
| gint len; | |
| GstCaps *res; | |
| GstStructure *s; | |
| res = gst_caps_copy (caps); | |
| for (len = gst_caps_get_size (res); len > 0; len--) { | |
| s = gst_caps_get_structure (res, len - 1); | |
| if (direction == GST_PAD_SINK) { | |
| gst_structure_remove_field (s, "interlace-mode"); | |
| } | |
| } | |
| return res; | |
| } | |
| static void | |
| gst_gl_deinterlace_set_property (GObject * object, guint prop_id, | |
| const GValue * value, GParamSpec * pspec) | |
| { | |
| GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | |
| switch (prop_id) { | |
| case PROP_METHOD: | |
| gst_gl_deinterlace_set_method (filter, g_value_get_enum (value)); | |
| break; | |
| default: | |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | |
| break; | |
| } | |
| } | |
| static void | |
| gst_gl_deinterlace_get_property (GObject * object, guint prop_id, | |
| GValue * value, GParamSpec * pspec) | |
| { | |
| GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | |
| switch (prop_id) { | |
| case PROP_METHOD: | |
| g_value_set_enum (value, filter->current_method); | |
| break; | |
| default: | |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | |
| break; | |
| } | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_init_fbo (GstGLFilter * filter) | |
| { | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, | |
| GstGLMemory * out_tex) | |
| { | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | |
| //blocking call, use a FBO | |
| gst_gl_filter_render_to_target (filter, in_tex, out_tex, | |
| deinterlace_filter->deinterlacefunc, deinterlace_filter); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf, | |
| GstBuffer * outbuf) | |
| { | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | |
| gst_gl_filter_filter_texture (filter, inbuf, outbuf); | |
| gst_buffer_replace (&deinterlace_filter->prev_buffer, inbuf); | |
| return TRUE; | |
| } | |
| static GstGLShader * | |
| gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter, | |
| const gchar * shader_name, const gchar * shader_source) | |
| { | |
| GstGLShader *shader = NULL; | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | |
| GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | |
| const gchar *frags[2]; | |
| shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name); | |
| frags[0] = | |
| gst_gl_shader_string_get_highest_precision (context, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY); | |
| frags[1] = shader_source; | |
| if (!shader) { | |
| GError *error = NULL; | |
| if (!(shader = gst_gl_shader_new_link_with_stages (context, &error, | |
| gst_glsl_stage_new_default_vertex (context), | |
| gst_glsl_stage_new_with_strings (context, GL_FRAGMENT_SHADER, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, 2, | |
| frags), NULL))) { | |
| GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND, | |
| ("Failed to initialize %s shader", shader_name), (NULL)); | |
| } | |
| filter->draw_attr_position_loc = | |
| gst_gl_shader_get_attribute_location (shader, "a_position"); | |
| filter->draw_attr_texture_loc = | |
| gst_gl_shader_get_attribute_location (shader, "a_texcoord"); | |
| } | |
| g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name, | |
| shader); | |
| return shader; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_vfir_callback (GstGLFilter * filter, GstGLMemory * in_tex, | |
| gpointer user_data) | |
| { | |
| GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| GstGLShader *shader; | |
| shader = gst_gl_deinterlace_get_fragment_shader (filter, "vfir", | |
| vfir_fragment_source); | |
| if (!shader) | |
| return FALSE; | |
| #if GST_GL_HAVE_OPENGL | |
| if (USING_OPENGL (context)) { | |
| gl->MatrixMode (GL_PROJECTION); | |
| gl->LoadIdentity (); | |
| } | |
| #endif | |
| gst_gl_shader_use (shader); | |
| gl->ActiveTexture (GL_TEXTURE0); | |
| gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); | |
| gst_gl_shader_set_uniform_1i (shader, "tex", 0); | |
| gst_gl_shader_set_uniform_1f (shader, "width", | |
| GST_VIDEO_INFO_WIDTH (&filter->out_info)); | |
| gst_gl_shader_set_uniform_1f (shader, "height", | |
| GST_VIDEO_INFO_HEIGHT (&filter->out_info)); | |
| gst_gl_filter_draw_fullscreen_quad (filter); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter, GstGLMemory * in_tex, | |
| gpointer user_data) | |
| { | |
| GstGLShader *shader; | |
| GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | |
| GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | |
| GstGLFuncs *gl = context->gl_vtable; | |
| shader = | |
| gst_gl_deinterlace_get_fragment_shader (filter, "greedhy", | |
| greedyh_fragment_source); | |
| if (!shader) | |
| return FALSE; | |
| #if GST_GL_HAVE_OPENGL | |
| if (USING_OPENGL (context)) { | |
| gl->MatrixMode (GL_PROJECTION); | |
| gl->LoadIdentity (); | |
| } | |
| #endif | |
| gst_gl_shader_use (shader); | |
| if (G_LIKELY (deinterlace_filter->prev_tex != NULL)) { | |
| gl->ActiveTexture (GL_TEXTURE1); | |
| gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1); | |
| gl->BindTexture (GL_TEXTURE_2D, | |
| gst_gl_memory_get_texture_id (deinterlace_filter->prev_tex)); | |
| } | |
| gl->ActiveTexture (GL_TEXTURE0); | |
| gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); | |
| gst_gl_shader_set_uniform_1i (shader, "tex", 0); | |
| gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f); | |
| gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f); | |
| gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f); | |
| gst_gl_shader_set_uniform_1f (shader, "width", | |
| GST_VIDEO_INFO_WIDTH (&filter->out_info)); | |
| gst_gl_shader_set_uniform_1f (shader, "height", | |
| GST_VIDEO_INFO_HEIGHT (&filter->out_info)); | |
| gst_gl_filter_draw_fullscreen_quad (filter); | |
| /* we keep the previous buffer around so this is safe */ | |
| deinterlace_filter->prev_tex = in_tex; | |
| return TRUE; | |
| } |