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@@ -61,7 +61,7 @@ RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic, void* pData) |
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RwUInt32 geometryFlags = RpGeometryGetFlags(pGeometry); |
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RpGeometrySetFlags(pGeometry, geometryFlags & ~(rpGEOMETRYTEXTURED|rpGEOMETRYPRELIT| |
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rpGEOMETRYNORMALS|rpGEOMETRYLIGHT|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYTEXTURED2)); |
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/*rpGEOMETRYNORMALS|*/rpGEOMETRYLIGHT|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYTEXTURED2)); |
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AtomicDefaultRenderCallBack(pAtomic); |
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RpGeometrySetFlags(pGeometry, geometryFlags); |
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@@ -148,7 +148,7 @@ RwCamera* CShadowCamera::Update(RpClump* pClump, CEntity* pEntity) |
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RwTexture* CRealTimeShadow::Update() |
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{ |
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if ( m_pEntity->m_pRwObject /*&& m_pEntity->bIveBeenRenderedOnce*/ ) |
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if ( m_pEntity->m_pRwObject && m_pEntity->bIveBeenRenderedOnce ) |
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{ |
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// Close enough to the object? |
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CVector* pObjPos = m_pEntity->GetCoords(); |
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@@ -378,8 +378,6 @@ void CRealTimeShadowManager::DoShadowThisFrame(CEntity* pEntity) |
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} |
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} |
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BYTE FakeBuilding[sizeof(CBuilding)]; |
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void CRealTimeShadowManager::GetRealTimeShadow(CEntity* pEntity) |
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{ |
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bool bIsPlayer; |
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@@ -633,7 +631,7 @@ static StaticPatcher Patcher([](){ |
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Memory::Patch<const void*>(0x53BE63, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x53C63F, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x53C9E5, &g_realTimeShadowMan); |
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//Memory::Patch<const void*>(0x53EA09, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x53EA09, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x542487, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x5B1F38, &g_realTimeShadowMan); |
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Memory::Patch<const void*>(0x5BA478, &g_realTimeShadowMan); |
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@@ -642,8 +640,8 @@ static StaticPatcher Patcher([](){ |
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//Memory::Patch<const void*>(0x856AD0, &g_realTimeShadowMan); |
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// Shadows rendering AFTER RenderScene |
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Memory::InjectHook(0x53E0B9, UpdateShadowsHack); |
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Memory::Nop(0x53EA0D, 5); |
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//Memory::InjectHook(0x53E0B9, UpdateShadowsHack); |
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//Memory::Nop(0x53EA0D, 5); |
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Memory::Patch<const void*>(0x5BA12C, &g_realTimeShadowMan.m_bInitialised); |
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Memory::Patch<const void*>(0x5BA137, &g_realTimeShadowMan.m_bNeedsReinit); |
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