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Only VC cop cars/models are streamed now
Some Empire stuff wrapped with macroes for easier update releasing Futher code refactoring git-svn-id: svn://localhost/vcspc/trunk@27 9f344024-d43e-4b27-bde7-3d027e20192d
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- +1 −1 VCS PC/CFont.cpp
- +1 −1 VCS PC/CFont.h
- +4 −4 VCS PC/CGarages.cpp
- +0 −2 VCS PC/CShadows.h
- +48 −9 VCS PC/CStreaming.cpp
- +6 −5 VCS PC/CStreaming.h
- +0 −80 VCS PC/CTxdStore.cpp
- +0 −26 VCS PC/CTxdStore.h
- +2 −18 VCS PC/CWanted.cpp
- +19 −5 VCS PC/CWanted.h
- +3 −3 VCS PC/CutsceneManager.cpp
- +1 −1 VCS PC/EmpireMgr.cpp
- +3 −2 VCS PC/FileMgr.cpp
- +1 −1 VCS PC/Frontend.cpp
- +14 −21 VCS PC/General.h
- BIN VCS PC/Hud.cpp
- +50 −9 VCS PC/MemoryMgr.h
- +0 −20 VCS PC/ModelInfo.cpp
- +33 −37 VCS PC/ModelInfo.h
- +6 −43 VCS PC/PcSave.cpp
- +1 −7 VCS PC/PcSave.h
- +9 −1 VCS PC/PlayerInfo.cpp
- +9 −9 VCS PC/PlayerInfo.h
- +31 −0 VCS PC/RW.cpp
- +0 −279 VCS PC/RWwrap.cpp
- +0 −25 VCS PC/RWwrap.h
- +1 −11 VCS PC/Radar.cpp
- +0 −4 VCS PC/Radar.h
- +18 −51 VCS PC/Rs.cpp
- +5 −11 VCS PC/Rs.h
- +2 −2 VCS PC/Script.cpp
- +2 −4 VCS PC/StdAfx.h
- +10 −0 VCS PC/TxdStore.cpp
- +17 −0 VCS PC/TxdStore.h
- +3 −4 VCS PC/VCS PC.vcxproj
- +9 −12 VCS PC/VCS PC.vcxproj.filters
- +71 −63 VCS PC/VCSPC.cpp
- +1 −1 VCS PC/VideoPlayer.cpp
- +3 −0 VCS PC/World.cpp
- +8 −2 VCS PC/World.h
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| @@ -1,22 +1,6 @@ | ||
| #include "StdAfx.h" | ||
|
|
||
| BOOL CWanted::ShouldSendViceSquad() | ||
| bool CWanted::ShouldSendViceSquad() | ||
| { | ||
| return m_nWantedLevel >= 3; //|| this->flags & m_viceSquadRequired; | ||
| } | ||
|
|
||
| CWanted* CWanted::GetPlayerCWanted(int playerID) | ||
| { | ||
| DWORD dwFunc = 0x56E230; | ||
| CWanted* dwReturn; | ||
|
|
||
| _asm | ||
| { | ||
| mov eax, playerID | ||
| push eax | ||
| call dwFunc | ||
| add esp, 4 | ||
| mov dwReturn, eax | ||
| } | ||
| return dwReturn; | ||
| return m_WantedLevel >= 3; //|| this->flags & m_viceSquadRequired; | ||
| } |
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