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@@ -204,7 +204,7 @@ CMotionBlurStreaks::Update(void) |
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{ |
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int i; |
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for(i = 0; i < NUMMBLURSTREAKS; i++) |
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if(aStreaks[i].m_id) |
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if(aStreaks[i].m_id != 0) |
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aStreaks[i].Update(); |
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} |
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@@ -225,7 +225,7 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto |
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} |
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} |
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// Find free slot |
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for(i = 0; aStreaks[i].m_id; i++) |
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for(i = 0; aStreaks[i].m_id != 0; i++) |
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if(i == NUMMBLURSTREAKS-1) |
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return; |
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// Create a new streak |
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@@ -246,7 +246,7 @@ CMotionBlurStreaks::Render(void) |
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bool setRenderStates = false; |
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int i; |
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for(i = 0; i < NUMMBLURSTREAKS; i++) |
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if(aStreaks[i].m_id){ |
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if(aStreaks[i].m_id != 0){ |
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if(!setRenderStates){ |
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); |
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); |
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@@ -323,7 +323,7 @@ void CBulletTraces::Render(void) |
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RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); |
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RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); |
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LittleTest(); |
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if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { |
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if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { |
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); |
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RwIm3DEnd(); |
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} |
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@@ -821,6 +821,22 @@ CBrightLights::Render(void) |
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TempBufferIndicesStored += 12*3; |
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break; |
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case BRIGHTLIGHT_FRONT_BIG: |
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case BRIGHTLIGHT_REAR_BIG: |
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for (j = 0; j < 8; j++) { |
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pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + |
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BigCarHeadLightsUp[j] * aBrightLights[i].m_up + |
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BigCarHeadLightsFront[j] * aBrightLights[i].m_front + |
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aBrightLights[i].m_pos; |
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); |
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); |
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} |
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for (j = 0; j < 12 * 3; j++) |
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TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; |
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TempBufferVerticesStored += 8; |
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TempBufferIndicesStored += 12 * 3; |
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break; |
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case BRIGHTLIGHT_FRONT_TALL: |
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case BRIGHTLIGHT_REAR_TALL: |
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for(j = 0; j < 8; j++){ |
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@@ -839,8 +855,8 @@ CBrightLights::Render(void) |
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case BRIGHTLIGHT_SIREN: |
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for(j = 0; j < 6; j++){ |
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pos = SirenLightsSide[j]*aBrightLights[i].m_side + |
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SirenLightsUp[j]*aBrightLights[i].m_up + |
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pos = SirenLightsSide[j] * TheCamera.GetRight() + |
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SirenLightsUp[j] * TheCamera.GetUp() + |
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aBrightLights[i].m_pos; |
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); |
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); |
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@@ -1037,11 +1053,8 @@ CMoneyMessage::Render() |
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CFont::SetPropOn(); |
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CFont::SetBackgroundOff(); |
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float fScaleY = fDistY / 100.0f; |
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if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; |
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float fScaleX = fDistX / 100.0f; |
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if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; |
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float fScaleY = Min(fDistY / 100.0f, MAX_SCALE); |
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float fScaleX = Min(fDistX / 100.0f, MAX_SCALE); |
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CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here? |
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CFont::SetCentreOn(); |
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