This repository has been archived by the owner. It is now read-only.
Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Merge pull request #248 from Nmzik/master
CPopulation::Initialise() && CGame::Process() && CGame::ReloadIPLs()
- Loading branch information
Showing
with
304 additions
and 3 deletions.
- +2 −0 src/control/AccidentManager.cpp
- +1 −0 src/control/AccidentManager.h
- +3 −1 src/control/Cranes.cpp
- +2 −0 src/control/Cranes.h
- +4 −1 src/control/Garages.cpp
- +2 −0 src/control/Garages.h
- +2 −0 src/control/Phones.cpp
- +1 −0 src/control/Phones.h
- +1 −0 src/control/Pickups.cpp
- +1 −0 src/control/Pickups.h
- +59 −0 src/control/Population.cpp
- +22 −0 src/control/Population.h
- +3 −0 src/control/Record.cpp
- +3 −0 src/control/Record.h
- +2 −0 src/control/RoadBlocks.cpp
- +2 −0 src/control/RoadBlocks.h
- +5 −0 src/control/SceneEdit.cpp
- +7 −0 src/control/SceneEdit.h
- +1 −0 src/control/TrafficLights.cpp
- +1 −0 src/control/TrafficLights.h
- +2 −0 src/core/FileLoader.cpp
- +2 −0 src/core/FileLoader.h
- +1 −0 src/core/Fire.cpp
- +1 −0 src/core/Fire.h
- +151 −1 src/core/Game.cpp
- +1 −0 src/core/Game.h
- +2 −0 src/core/User.cpp
- +2 −0 src/core/User.h
- +2 −0 src/core/World.cpp
- +2 −0 src/core/World.h
- +1 −0 src/render/Glass.cpp
- +1 −0 src/render/Glass.h
- +1 −0 src/render/Rubbish.cpp
- +1 −0 src/render/Rubbish.h
- +1 −0 src/render/Skidmarks.cpp
- +1 −0 src/render/Skidmarks.h
- +1 −0 src/render/SpecialFX.cpp
- +1 −0 src/render/SpecialFX.h
- +1 −0 src/render/WaterCannon.cpp
- +1 −0 src/render/WaterCannon.h
- +1 −0 src/render/Weather.cpp
- +1 −0 src/render/Weather.h
- +1 −0 src/weapons/Weapon.cpp
- +1 −0 src/weapons/Weapon.h
There are no files selected for viewing
| @@ -0,0 +1,5 @@ | ||
| #include "common.h" | ||
| #include "patcher.h" | ||
| #include "SceneEdit.h" | ||
|
|
||
| WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); } |
| @@ -0,0 +1,7 @@ | ||
| #pragma once | ||
|
|
||
| class CSceneEdit | ||
| { | ||
| public: | ||
| static void Update(void); | ||
| }; |
Oops, something went wrong.