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src/core/main.cpp
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@@ -757,12 +757,13 @@ DisplayGameDebugText() |
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{ |
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static bool bDisplayPosn = false; |
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static bool bDisplayRate = false; |
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#ifndef FINAL |
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{ |
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SETTWEAKPATH("GameDebugText"); |
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TWEAKBOOL(bDisplayPosn); |
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TWEAKBOOL(bDisplayRate); |
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} |
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#endif |
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char str[200]; |
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@@ -1111,6 +1112,7 @@ Idle(void *arg) |
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#endif |
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#ifdef FIX_BUGS |
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this |
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// This has to be done BEFORE RwCameraBeginUpdate |
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); |
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); |
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