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- +1 −0 premake5.lua
- +1 −1 src/core/Cam.cpp
- +5 −4 src/core/Game.cpp
- +1 −1 src/core/common.h
- +17 −14 src/extras/custompipes_d3d9.cpp
- +19 −15 src/extras/custompipes_gl.cpp
- +6 −6 src/extras/postfx.cpp
- +3 −3 src/extras/screendroplets.cpp
- +0 −79 src/extras/shaders/Makefile
- +9 −0 src/extras/shaders/make_glsl.sh
- +2 −2 src/extras/shaders/{make.cmd → make_hlsl.cmd}
- +6 −0 src/extras/shaders/makeinc_glsl.sh
- +1 −0 src/extras/shaders/{makeinc.sh → makeinc_hlsl.sh}
- BIN src/extras/shaders/{ → obj}/colourfilterIII_PS.cso
- 0 src/extras/shaders/{ → obj}/colourfilterIII_PS.inc
- 0 src/extras/shaders/{colourfilterIII_fs_gl.inc → obj/colourfilterIII_frag.inc}
- BIN src/extras/shaders/{ → obj}/contrastPS.cso
- 0 src/extras/shaders/{ → obj}/contrastPS.inc
- 0 src/extras/shaders/{contrast_fs_gl.inc → obj/contrast_frag.inc}
- BIN src/extras/shaders/{ → obj}/default_UV2_VS.cso
- 0 src/extras/shaders/{ → obj}/default_UV2_VS.inc
- 0 src/extras/shaders/{default_UV2_gl.inc → obj/default_UV2_vert.inc}
- 0 src/extras/shaders/{im2d_UV2_gl.inc → obj/im2d_UV2_vert.inc}
- 0 src/extras/shaders/{im2d_gl.inc → obj/im2d_vert.inc}
- BIN src/extras/shaders/{ → obj}/neoGloss_PS.cso
- 0 src/extras/shaders/{ → obj}/neoGloss_PS.inc
- BIN src/extras/shaders/{ → obj}/neoGloss_VS.cso
- 0 src/extras/shaders/{ → obj}/neoGloss_VS.inc
- 0 src/extras/shaders/{neoGloss_fs_gl.inc → obj/neoGloss_frag.inc}
- 0 src/extras/shaders/{neoGloss_vs_gl.inc → obj/neoGloss_vert.inc}
- BIN src/extras/shaders/{ → obj}/neoRimSkin_VS.cso
- 0 src/extras/shaders/{ → obj}/neoRimSkin_VS.inc
- 0 src/extras/shaders/{neoRimSkin_gl.inc → obj/neoRimSkin_vert.inc}
- BIN src/extras/shaders/{ → obj}/neoRim_VS.cso
- 0 src/extras/shaders/{ → obj}/neoRim_VS.inc
- 0 src/extras/shaders/{neoRim_gl.inc → obj/neoRim_vert.inc}
- BIN src/extras/shaders/{ → obj}/neoVehicle_PS.cso
- 0 src/extras/shaders/{ → obj}/neoVehicle_PS.inc
- BIN src/extras/shaders/{ → obj}/neoVehicle_VS.cso
- 0 src/extras/shaders/{ → obj}/neoVehicle_VS.inc
- 0 src/extras/shaders/{neoVehicle_fs_gl.inc → obj/neoVehicle_frag.inc}
- 0 src/extras/shaders/{neoVehicle_vs_gl.inc → obj/neoVehicle_vert.inc}
- BIN src/extras/shaders/{ → obj}/neoWorldIII_PS.cso
- 0 src/extras/shaders/{ → obj}/neoWorldIII_PS.inc
- 0 src/extras/shaders/{neoWorldIII_fs_gl.inc → obj/neoWorldIII_frag.inc}
- BIN src/extras/shaders/{ → obj}/screenDroplet_PS.cso
- 0 src/extras/shaders/{ → obj}/screenDroplet_PS.inc
- 0 src/extras/shaders/{screenDroplet_fs_gl.inc → obj/screenDroplet_frag.inc}
- 0 src/extras/shaders/{simple_fs_gl.inc → obj/simple_frag.inc}
- +1 −1 src/peds/PedAI.cpp
- +1 −0 src/render/Font.cpp
- +4 −4 src/render/Hud.cpp
- +1 −1 vendor/librw
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