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@@ -45,7 +45,7 @@ class tActiveSample |
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uint8 field_82; |
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uint8 field_83; |
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int32 calculatedVolume; |
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uint8 field_88; |
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int8 field_88; |
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uint8 field_89; |
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uint8 field_90; |
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uint8 field_91; |
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@@ -158,7 +158,8 @@ class cAudioCollisionManager |
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uint8 gap_811; |
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cAudioCollision m_sQueue; |
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void AddCollisionToRequestedQueue(); // todo |
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// reversed all methods |
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void AddCollisionToRequestedQueue(); /// ok |
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}; |
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static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); |
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@@ -199,6 +200,8 @@ class cAudioScriptObject |
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CVector Posn; |
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int32 AudioEntity; |
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void Reset(); // todo hook |
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static void *operator new(size_t); |
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static void *operator new(size_t, int); |
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static void operator delete(void *, size_t); |
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@@ -232,6 +235,15 @@ enum AudioEntityHandle { |
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AEHANDLE_ERROR_BADAUDIOTYPE = -1, |
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}; |
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struct Crime { |
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int32 type; |
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CVector position; |
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uint16 timer; |
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uint16 b; |
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}; |
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static_assert(sizeof(Crime) == 20, "Crime: error "); |
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class cAudioManager |
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{ |
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public: |
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@@ -248,10 +260,13 @@ class cAudioManager |
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uint8 field_13; |
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uint8 field_14; |
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uint8 field_15; |
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// 100 |
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int32 m_nTimer; |
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tActiveSample m_sQueueSample; |
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uint8 m_bActiveSampleQueue; |
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// 224 |
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bool m_bActiveSampleQueue; |
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uint8 gap_109[3]; |
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// 264 |
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tActiveSample m_asSamples[2][27]; |
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uint8 m_abSampleQueueIndexTable[2][27]; |
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uint8 m_bSampleRequestQueuesStatus[2]; |
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@@ -267,7 +282,13 @@ class cAudioManager |
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int32 m_nFireAudioEntity; |
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int32 m_nWaterCannonEntity; |
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int32 m_nPoliceChannelEntity; |
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uint8 gap45B8[444]; |
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uint8 stuff[239]; |
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uint8 unk1; |
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uint8 unk2; |
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uint8 unk3; |
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uint8 unk4; |
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uint8 unk5; |
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Crime crimes[10]; |
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int32 m_nFrontEndEntity; |
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int32 m_nCollisionEntity; |
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cAudioCollisionManager m_sCollisionManager; |
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@@ -279,24 +300,25 @@ class cAudioManager |
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uint8 m_bUserPause; |
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uint8 m_bPreviousUserPause; |
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uint8 field_19195; // time? |
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uint32 m_FrameCounter; |
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uint32 m_nTimeOfRecentCrime; |
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// getters |
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uint32 GetFrameCounter() const { return m_FrameCounter; } |
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uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; } |
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } |
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } |
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// "Should" be in alphabetic order, except "getXTalkSfx" |
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok |
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) |
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, |
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uint8 counter, bool notLooping); /// ok |
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void AddReflectionsToRequestedQueue(); /// ok (check value) |
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void AddReleasingSounds(); // todo (difficult) |
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void AddReleasingSounds(); /// ok (check) |
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void AddSampleToRequestedQueue(); /// ok |
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void AgeCrimes(); // todo |
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void AgeCrimes(); /// ok |
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void CalculateDistance(bool *ptr, float dist); /// ok |
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bool CheckForAnAudioFileOnCD() const; /// ok |
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void ClearActiveSamples(); /// ok |
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void ClearMissionAudio(); /// ok |
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void ClearRequestedQueue(); /// ok |
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, |
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@@ -395,7 +417,7 @@ class cAudioManager |
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uint8 GetCDAudioDriveLetter() const; |
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int8 GetCurrent3DProviderIndex() const; /// ok |
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used |
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float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok |
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float GetCollisionOneShotRatio(int32 a, float b) const; /// ok |
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float GetCollisionRatio(float a, float b, float c, float d) const; /// ok |
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float GetDistanceSquared(CVector *v) const; /// ok |
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int32 GetJumboTaxiFreq() const; /// ok |
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@@ -404,14 +426,17 @@ class cAudioManager |
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uint8 GetNum3DProvidersAvailable() const; |
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int32 GetPedCommentSfx(CPed *ped, int32 sound); |
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; |
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float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, |
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float a4); // todo |
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int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo |
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, |
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cTransmission *transmission, |
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float velocityChange); /// ok |
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, |
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cTransmission *transmission, |
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float velocityChange); /// ok |
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bool HasAirBrakes(int32 model) const; /// ok |
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void Initialise(); /// ok |
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void InitialisePoliceRadio(); // todo |
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void InitialisePoliceRadio(); /// ok |
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void InitialisePoliceRadioZones(); // todo |
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void InterrogateAudioEntities(); /// ok |
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bool IsAudioInitialised() const; /// ok |
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@@ -464,7 +489,7 @@ class cAudioManager |
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void ProcessLaunderetteScriptObject(uint8 sound); /// ok |
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void ProcessLoopingScriptObject(uint8 sound); /// ok |
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void ProcessMissionAudio(); /// ok |
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void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) |
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void ProcessModelCarEngine(cVehicleParams *params); /// ok |
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void ProcessOneShotScriptObject(uint8 sound); /// ok |
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void ProcessPed(CPhysical *ped); /// ok |
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void ProcessPedHeadphones(cPedParams *params); /// ok |
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@@ -473,7 +498,7 @@ class cAudioManager |
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void ProcessPlane(cVehicleParams *params); /// ok |
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void ProcessPlayersVehicleEngine(cVehicleParams *params, |
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CAutomobile *automobile); /// ok (check float comparisons) |
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo |
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok |
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void ProcessPornCinema(uint8 sound); /// ok |
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void ProcessProjectiles(); // todo requires CProjectileInfo |
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void ProcessRainOnVehicle(cVehicleParams *params); /// ok |
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@@ -486,49 +511,49 @@ class cAudioManager |
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bool ProcessTrainNoise(cVehicleParams *params); /// ok |
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void ProcessVehicle(CVehicle *); // todo |
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bool ProcessVehicleDoors(cVehicleParams *params); /// ok |
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// bool ProcessVehicleEngine(void *); |
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// void ProcessVehicleHorn(cVehicleParams *params); |
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// void ProcessVehicleOneShots(void *); |
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bool ProcessVehicleEngine(void *); // todo |
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void ProcessVehicleHorn(cVehicleParams *params); // todo |
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void ProcessVehicleOneShots(void *); // todo |
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bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok |
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bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok |
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// void ProcessVehicleSirenOrAlarm(void *); |
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// void ProcessVehicleSkidding(void *); |
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void ProcessWaterCannon(int32); // todo |
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void ProcessWeather(int32 id); /// ok |
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bool ProcessWetRoadNoise(cVehicleParams *params); /// ok |
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void ProcessWorkShopScriptObject(uint8 sound); /// ok |
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void ProcessVehicleSirenOrAlarm(void *); // todo |
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void ProcessVehicleSkidding(cVehicleParams *params); /// ok |
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void ProcessWaterCannon(int32); // todo |
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void ProcessWeather(int32 id); /// ok |
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bool ProcessWetRoadNoise(cVehicleParams *params); /// ok |
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void ProcessWorkShopScriptObject(uint8 sound); /// ok |
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int32 RandomDisplacement(uint32 seed) const; |
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void ReacquireDigitalHandle() const; |
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void ReleaseDigitalHandle() const; |
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int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, |
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float a7); // todo |
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int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo |
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void ResetAudioLogicTimers(int32 timer); /// ok |
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void ResetPoliceRadio(); /// ok |
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void ResetTimers(uint32 a2); // todo |
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void Service(); // todo |
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void ServiceCollisions(); // todo |
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void ServicePoliceRadio(); // todo |
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void ServicePoliceRadioChannel(int a2); // todo |
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void ServiceSoundEffects(); // todo |
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int8 SetCurrent3DProvider(uint8); // todo |
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, |
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float collisionPower, float intensity2); /// ok |
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void ReportCrime(int32 crime, const CVector *pos); /// ok |
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void ResetAudioLogicTimers(int32 timer); /// ok |
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void ResetPoliceRadio(); /// ok |
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void ResetTimers(uint32 time); /// ok |
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void Service(); // todo |
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void ServiceCollisions(); // todo |
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void ServicePoliceRadio(); /// ok |
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void ServicePoliceRadioChannel(int32 wantedLevel); /// ok |
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void ServiceSoundEffects(); /// ok |
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int8 SetCurrent3DProvider(uint8 which); /// ok |
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void SetDynamicAcousticModelingStatus(bool status); |
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void SetEffectsFadeVolume(uint8 volume) const; |
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void SetEffectsMasterVolume(uint8 volume) const; |
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void SetEntityStatus(int32 id, bool status); |
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo |
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); // todo hook |
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void SetMissionAudioLocation(float x, float y, float z); |
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void SetMissionScriptPoliceAudio(int32 sfx) const; |
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void SetMonoMode(uint8); // todo |
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void SetMonoMode(uint8); // todo (mobile) |
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void SetMusicFadeVolume(uint8 volume) const; |
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void SetMusicMasterVolume(uint8 volume) const; |
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void SetSpeakerConfig(int32 conf) const; |
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void SetUpLoopingCollisionSound(int a2, int a3); // todo |
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); // todo hook |
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void SetUpOneShotCollisionSound(int a2); // todo |
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void SetupCrimeReport(); // todo |
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bool SetupJumboEngineSound(uint8, int32); // todo |
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bool SetupCrimeReport(); // todo |
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bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo |
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bool SetupJumboFlySound(uint8 emittingVol); /// ok |
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bool SetupJumboRumbleSound(uint8 emittingVol); /// ok |
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bool SetupJumboTaxiSound(uint8 vol); /// ok |
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@@ -537,12 +562,15 @@ class cAudioManager |
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void SetupSuspectLastSeenReport(); // todo |
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void Terminate(); |
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void TranslateEntity(CVector *v1, CVector *v2) const; /// ok |
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void TranslateEntity(CVector *v1, CVector *v2) const; |
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void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook |
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void UpdateGasPedalAudio(CAutomobile *automobile); |
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bool UsesReverseWarning(int32 model) const; |
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bool UsesSiren(int32 model) const; |
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bool UsesSirenSwitching(int32 model) const; |
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void sub_57C2B0(); // todo (weird) and obtain name |
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int32 sub_57C320(uint8 a1, float a2, float a3); /// ok (get name) |
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}; |
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); |
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