|
|
@@ -13,6 +13,7 @@ |
|
#include "DMAudio.h"
|
|
#include "DMAudio.h"
|
|
#include "HandlingMgr.h"
|
|
#include "HandlingMgr.h"
|
|
#include "Train.h"
|
|
#include "Train.h"
|
|
|
|
#include "AudioScriptObject.h"
|
|
|
|
|
|
static CTrainNode* pTrackNodes;
|
|
static CTrainNode* pTrackNodes;
|
|
static int16 NumTrackNodes;
|
|
static int16 NumTrackNodes;
|
|
|
@@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4]; |
|
CVector CTrain::aStationCoors[3];
|
|
CVector CTrain::aStationCoors[3];
|
|
CVector CTrain::aStationCoors_S[4];
|
|
CVector CTrain::aStationCoors_S[4];
|
|
|
|
|
|
|
|
static bool bTrainArrivalAnnounced[3] = {false, false, false};
|
|
|
|
|
|
CTrain::CTrain(int32 id, uint8 CreatedBy)
|
|
CTrain::CTrain(int32 id, uint8 CreatedBy)
|
|
: CVehicle(CreatedBy)
|
|
: CVehicle(CreatedBy)
|
|
{
|
|
{
|
|
|
@@ -618,10 +621,48 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 |
|
interpLines[j].time = *totalDuration;
|
|
interpLines[j].time = *totalDuration;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
PlayAnnouncement(uint8 sound, uint8 station)
|
|
|
|
{
|
|
|
|
// this was gone in a PC version but inlined on PS2
|
|
|
|
cAudioScriptObject *obj = new cAudioScriptObject;
|
|
|
|
obj->AudioId = sound;
|
|
|
|
obj->Posn = CTrain::aStationCoors[station];
|
|
|
|
obj->AudioEntity = AEHANDLE_NONE;
|
|
|
|
DMAudio.CreateOneShotScriptObject(obj);
|
|
|
|
}
|
|
|
|
|
|
void
|
|
void
|
|
ProcessTrainAnnouncements(void)
|
|
ProcessTrainAnnouncements(void)
|
|
{
|
|
{
|
|
// TODO but unused
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
if (!bTrainArrivalAnnounced[i]) {
|
|
|
|
float preDist = StationDist[i] - 100.0f;
|
|
|
|
if (preDist < 0.0f)
|
|
|
|
preDist += TotalLengthOfTrack;
|
|
|
|
if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
|
|
|
|
bTrainArrivalAnnounced[i] = true;
|
|
|
|
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
float postDist = StationDist[i] + 10.0f;
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
if (postDist > TotalLengthOfTrack)
|
|
|
|
postDist -= TotalLengthOfTrack;
|
|
|
|
#else
|
|
|
|
if (postDist < 0.0f) // does this even make sense here?
|
|
|
|
postDist += TotalLengthOfTrack;
|
|
|
|
#endif
|
|
|
|
if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
|
|
|
|
bTrainArrivalAnnounced[i] = false;
|
|
|
|
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
void
|
|
|
|