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Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	src/peds/Ped.cpp
#	src/peds/PedIK.cpp
#	src/peds/PedIK.h
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Sergeanur committed May 16, 2020
2 parents e3291b0 + dc5ece8 commit 1a42d62d3ab5ca683defc582a5127a5bc7e454fe
Showing with 41 additions and 12 deletions.
  1. +27 −9 premake5.lua
  2. +2 −2 src/audio/AudioManager.cpp
  3. +1 −1 src/fakerw/fake.cpp
  4. +11 −0 src/rw/RwHelper.cpp
@@ -23,6 +23,22 @@ else
Librw = os.getenv("LIBRW") or "librw"
end

function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end

function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
end
return a
end

workspace "reVC"
language "C++"
configurations { "Debug", "Release" }
@@ -40,6 +56,8 @@ workspace "reVC"
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
}

filter "configurations:Debug"
@@ -58,6 +76,12 @@ workspace "reVC"
filter { "platforms:*x86*" }
architecture "x86"

filter { "platforms:*amd64*" }
architecture "amd64"

filter { "platforms:*arm*" }
architecture "ARM"

filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@@ -68,17 +92,12 @@ workspace "reVC"
defines { "RW_GL3" }
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
includedirs { path.join(_OPTIONS["glewdir"], "include") }

filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end

filter "platforms:linux*librw_gl3_glfw*"
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
end
filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }

filter {}

@@ -182,7 +201,6 @@ project "reVC"
targetextension ".exe"

filter "platforms:linux*"
targetextension ".elf"
defines { "OPENAL" }
links { "openal", "mpg123", "sndfile", "pthread" }

@@ -7459,7 +7459,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if (processedAccelSampleStopped) {
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
@@ -7482,7 +7482,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
@@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
uint32 uival = (uintptr)value;
uint32 fog;
switch(state){
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
@@ -60,13 +60,24 @@ void FlushObrsPrintfs()
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);

ASSERT(mem != nil);

void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);

ASSERT(addr != nil);
#else
void *mem = (void *)malloc(size + align);

ASSERT(mem != nil);

void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));

ASSERT(addr != nil);
#endif

*(((void **)addr) - 1) = mem;

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