|
|
@@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel) |
|
|
case FLIGHT_MODEL_RCHELI: |
|
|
case FLIGHT_MODEL_HELI: |
|
|
{ |
|
|
float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep()); |
|
|
#ifdef RESTORE_ALLCARSHELI_CHEAT |
|
|
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; |
|
|
#else |
|
|
tFlyingHandlingData* flyingHandling = pFlyingHandling; |
|
|
#endif |
|
|
float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep()); |
|
|
m_vecMoveSpeed *= rm; |
|
|
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) |
|
|
return; |
|
|
@@ -441,32 +446,32 @@ CVehicle::FlyingControl(eFlightModel flightModel) |
|
|
if(fThrust < 0.0f) |
|
|
fThrust *= 2.0f; |
|
|
if(flightModel == FLIGHT_MODEL_RCHELI){ |
|
|
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f; |
|
|
fThrust = flyingHandling->fThrust * fThrust + 0.45f; |
|
|
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); |
|
|
}else |
|
|
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f; |
|
|
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed; |
|
|
fThrust = flyingHandling->fThrust * fThrust + 0.95f; |
|
|
fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; |
|
|
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) |
|
|
fThrust *= 10.0f/(GetPosition().z - 30.0f); |
|
|
else if(GetPosition().z > 80.0f) |
|
|
fThrust *= 10.0f/(GetPosition().z - 70.0f); |
|
|
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); |
|
|
|
|
|
if (GetUp().z > 0.0f){ |
|
|
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); |
|
|
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); |
|
|
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); |
|
|
|
|
|
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); |
|
|
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); |
|
|
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); |
|
|
}else{ |
|
|
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; |
|
|
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; |
|
|
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); |
|
|
|
|
|
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; |
|
|
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; |
|
|
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); |
|
|
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); |
|
|
} |
|
|
|
|
|
@@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel) |
|
|
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; |
|
|
if (CPad::GetPad(0)->GetHorn()) { |
|
|
fYaw = 0.0f; |
|
|
fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); |
|
|
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); |
|
|
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); |
|
|
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); |
|
|
} |
|
|
ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); |
|
|
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); |
|
|
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); |
|
|
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); |
|
|
|
|
|
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); |
|
|
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); |
|
|
float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); |
|
|
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); |
|
|
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw; |
|
|
float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw; |
|
|
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); |
|
|
|
|
|
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); |
|
|
ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); |
|
|
|
|
|
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); |
|
|
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); |
|
|
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); |
|
|
float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); |
|
|
float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); |
|
|
float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); |
|
|
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); |
|
|
float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); |
|
|
float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); |
|
|
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; |
|
|
vecTurnSpeed.x *= rX; |
|
|
vecTurnSpeed.y *= rY; |
|
|
|