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7 deletions.
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+1
−1
src/core/FileLoader.cpp
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+5
−5
src/entities/Entity.cpp
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src/render/2dEffect.h
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@@ -945,7 +945,7 @@ CFileLoader::Load2dEffect(const char *line) |
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&effect->light.dist, |
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&effect->light.range, |
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&effect->light.size, |
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&effect->light.shadowRange, |
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&effect->light.shadowSize, |
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&shadowIntens, &lightType, &roadReflection, &flare, &flags); |
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effect->light.corona = RwTextureRead(corona, nil); |
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effect->light.shadow = RwTextureRead(shadow, nil); |
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@@ -803,12 +803,12 @@ CEntity::ProcessLightsForEntity(void) |
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} |
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// Light shadow |
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if(effect->light.shadowRange != 0.0f){ |
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if(effect->light.shadowSize != 0.0f){ |
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if(lightOn){ |
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, |
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effect->light.shadow, &pos, |
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effect->light.shadowRange, 0.0f, |
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0.0f, -effect->light.shadowRange, |
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effect->light.shadowSize, 0.0f, |
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0.0f, -effect->light.shadowSize, |
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128, |
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effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, |
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effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, |
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@@ -817,8 +817,8 @@ CEntity::ProcessLightsForEntity(void) |
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}else if(lightFlickering){ |
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, |
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effect->light.shadow, &pos, |
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effect->light.shadowRange, 0.0f, |
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0.0f, -effect->light.shadowRange, |
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effect->light.shadowSize, 0.0f, |
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0.0f, -effect->light.shadowSize, |
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0, 0.0f, 0.0f, 0.0f, |
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15.0f, 1.0f, 40.0f, false, 0.0f); |
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} |
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@@ -44,7 +44,7 @@ class C2dEffect |
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float dist; |
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float range; // of pointlight |
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float size; |
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float shadowRange; |
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float shadowSize; |
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uint8 lightType; // LIGHT_ |
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uint8 roadReflection; |
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uint8 flareType; |
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