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@@ -86,7 +86,6 @@ RwRGBA gColourTop; |
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void
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void
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Idle(void *arg)
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Idle(void *arg)
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{
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{
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CDraw::CalculateAspectRatio();
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CTimer::Update();
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CTimer::Update();
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CSprite2d::InitPerFrame();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CFont::InitPerFrame();
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@@ -141,7 +140,7 @@ Idle(void *arg) |
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Render2dStuff();
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Render2dStuff();
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}else{
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}else{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@@ -162,7 +161,6 @@ Idle(void *arg) |
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void
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void
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FrontendIdle(void)
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FrontendIdle(void)
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{
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{
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CDraw::CalculateAspectRatio();
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CTimer::Update();
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CTimer::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CSprite2d::InitPerFrame();
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@@ -174,7 +172,7 @@ FrontendIdle(void) |
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return;
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return;
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@@ -192,12 +190,11 @@ FrontendIdle(void) |
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bool
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bool
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DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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{
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CDraw::CalculateAspectRatio();
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@@ -216,9 +213,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR |
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bool
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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{
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CDraw::CalculateAspectRatio();
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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