Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
add no-git-hash option to premake
- Loading branch information
Showing
with
23 additions
and
4 deletions.
-
+20
−3
premake5.lua
-
+1
−0
src/CMakeLists.txt
-
+2
−1
src/core/config.h
There are no files selected for viewing
|
|
@@ -27,6 +27,11 @@ newoption { |
|
|
description = "Build with opus" |
|
|
} |
|
|
|
|
|
newoption { |
|
|
trigger = "no-git-hash", |
|
|
description = "Don't print git commit hash into binary" |
|
|
} |
|
|
|
|
|
newoption { |
|
|
trigger = "lto", |
|
|
description = "Use link time optimization" |
|
|
@@ -253,7 +258,11 @@ project "reVC" |
|
|
files { addSrcFiles("src/vehicles") } |
|
|
files { addSrcFiles("src/weapons") } |
|
|
files { addSrcFiles("src/extras") } |
|
|
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build |
|
|
if(not _OPTIONS["no-git-hash"]) then |
|
|
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build |
|
|
else |
|
|
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after |
|
|
end |
|
|
|
|
|
includedirs { "src" } |
|
|
includedirs { "src/animation" } |
|
|
@@ -278,6 +287,10 @@ project "reVC" |
|
|
includedirs { "src/vehicles" } |
|
|
includedirs { "src/weapons" } |
|
|
includedirs { "src/extras" } |
|
|
|
|
|
if(not _OPTIONS["no-git-hash"]) then |
|
|
defines { "USE_OUR_VERSIONING" } |
|
|
end |
|
|
|
|
|
if _OPTIONS["with-opus"] then |
|
|
includedirs { "vendor/ogg/include" } |
|
|
@@ -318,10 +331,14 @@ project "reVC" |
|
|
-- external librw is dynamic |
|
|
staticruntime "on" |
|
|
end |
|
|
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } |
|
|
if(not _OPTIONS["no-git-hash"]) then |
|
|
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } |
|
|
end |
|
|
|
|
|
filter "platforms:not win*" |
|
|
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } |
|
|
if(not _OPTIONS["no-git-hash"]) then |
|
|
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } |
|
|
end |
|
|
|
|
|
filter "platforms:win*glfw*" |
|
|
staticruntime "off" |
|
|
|
|
|
@@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9) |
|
|
endif() |
|
|
|
|
|
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) |
|
|
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) |
|
|
|
|
|
if(${PROJECT}_AUDIO STREQUAL "OAL") |
|
|
find_package(OpenAL REQUIRED) |
|
|
|
|
|
@@ -195,7 +195,8 @@ enum Config { |
|
|
#define DRAW_GAME_VERSION_TEXT |
|
|
#ifdef DRAW_GAME_VERSION_TEXT |
|
|
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. |
|
|
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development |
|
|
// If you disable this then game will fetch version from peds.col, as R* did while in development. |
|
|
//#define USE_OUR_VERSIONING // enabled from buildfiles by default |
|
|
#endif |
|
|
|
|
|
// Memory allocation and compression |
|
|
|