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@@ -5,15 +5,73 @@ |
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#include "Hud.h" |
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#include "World.h" |
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#include "Frontend.h" |
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#include "General.h" |
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#include "Vehicle.h" |
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#include "Pools.h" |
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#include "Script.h" |
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#include "Font.h" |
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WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); } |
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WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } |
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//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } |
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WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } |
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WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } |
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//WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); } |
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WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); } |
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WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); } |
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//WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } |
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WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } |
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WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } |
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WRAPPER int CRadar::GetRadarTraceColour2(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } |
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//WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } |
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float &CRadar::m_RadarRange = *(float*)0x8E281C; |
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CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8; |
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CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; |
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CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; |
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CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4; |
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CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24; |
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CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268; |
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CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C; |
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CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0; |
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CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC; |
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CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80; |
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CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC; |
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CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00; |
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CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68; |
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CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830; |
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CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C; |
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CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274; |
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CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C; |
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CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC; |
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CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74; |
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CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C; |
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CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58; |
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CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534; |
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CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { |
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NULL, |
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AsukaSprite, |
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BombSprite, |
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CatSprite, |
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CentreSprite, |
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CopcarSprite, |
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DonSprite, |
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EightSprite, |
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ElSprite, |
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IceSprite, |
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JoeySprite, |
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KenjiSprite, |
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LizSprite, |
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LuigiSprite, |
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NorthSprite, |
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RaySprite, |
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SalSprite, |
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SaveSprite, |
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SpraySprite, |
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TonySprite, |
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WeaponSprite |
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}; |
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void CRadar::DrawMap() |
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{ |
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@@ -37,10 +95,260 @@ void CRadar::DrawMap() |
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} |
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} |
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void CRadar::DrawBlips() |
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{ |
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { |
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); |
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); |
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); |
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); |
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); |
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); |
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CVector2D out; |
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CVector2D in = CVector2D(0.0f, 0.0f); |
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CRadar::TransformRadarPointToScreenSpace(&out, &in); |
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float angle; |
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1) |
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angle = PI + FindPlayerHeading(); |
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else |
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angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y)); |
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CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); |
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CVector2D vec2d; |
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vec2d.x = vec2DRadarOrigin.x; |
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vec2d.y = M_SQRT2 * CRadar::m_RadarRange + vec2DRadarOrigin.y; |
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CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); |
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CRadar::LimitRadarPoint(&in); |
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CRadar::TransformRadarPointToScreenSpace(&out, &in); |
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CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); |
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/* |
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DrawEntityBlip |
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*/ |
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for (int i = 0; i < 32; i++) { |
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if (ms_RadarTrace[i].m_bInUse) { |
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if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { |
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CEntity *e = nil; |
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switch (CRadar::ms_RadarTrace[i].m_eBlipType) { |
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case BLIP_CAR: |
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e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); |
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break; |
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case BLIP_CHAR: |
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e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); |
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break; |
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case BLIP_OBJECT: |
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e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); |
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break; |
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}; |
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if (e) { |
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { |
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if (CTheScripts::DbgFlag) { |
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CRadar::ShowRadarMarker(e->GetPosition(), CRadar::GetRadarTraceColour2(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius); |
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CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f; |
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if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f) |
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CRadar::ms_RadarTrace[i].m_Radius = 5.0; |
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} |
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} |
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { |
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vec2d = { e->GetBoundCentre() }; |
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CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); |
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float dist = CRadar::LimitRadarPoint(&in); |
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int a = CRadar::CalculateBlipAlpha(dist); |
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CRadar::TransformRadarPointToScreenSpace(&out, &in); |
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CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim); |
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if (CRadar::ms_RadarTrace[i].m_IconID) |
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CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a); |
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else |
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CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); |
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} |
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} |
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} |
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} |
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} |
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/* |
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DrawCoordBlip |
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*/ |
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for (int i = 0; i < 32; i++) { |
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if (CRadar::ms_RadarTrace[i].m_bInUse) { |
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if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) { |
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if (CRadar::DisplayThisBlip(ms_RadarTrace[i].m_IconID, i) && CRadar::ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) { |
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { |
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if (CTheScripts::DbgFlag) { |
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CRadar::ShowRadarMarker(CRadar::ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour2(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius); |
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CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f; |
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if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f) |
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CRadar::ms_RadarTrace[i].m_Radius = 5.0f; |
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} |
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} |
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { |
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CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos); |
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float dist = CRadar::LimitRadarPoint(&in); |
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int a = CRadar::CalculateBlipAlpha(dist); |
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CRadar::TransformRadarPointToScreenSpace(&out, &in); |
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CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim); |
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if (CRadar::ms_RadarTrace[i].m_IconID) |
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CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a); |
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else |
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CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); |
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} |
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} |
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} |
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}; |
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} |
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} |
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} |
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bool CRadar::DisplayThisBlip(int16 spriteid, int counter) |
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{ |
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switch (spriteid) { |
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case RADAR_SPRITE_NONE: |
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return true; |
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break; |
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case RADAR_SPRITE_ASUKA: |
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case RADAR_SPRITE_BOMB: |
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case RADAR_SPRITE_CAT: |
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return false; |
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break; |
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case RADAR_SPRITE_CENTRE: |
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return true; |
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break; |
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case RADAR_SPRITE_COPCAR: |
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case RADAR_SPRITE_DON: |
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case RADAR_SPRITE_EIGHT: |
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case RADAR_SPRITE_EL: |
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case RADAR_SPRITE_ICE: |
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case RADAR_SPRITE_JOEY: |
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case RADAR_SPRITE_KENJI: |
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case RADAR_SPRITE_LIZ: |
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case RADAR_SPRITE_LUIGI: |
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return false; |
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break; |
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case RADAR_SPRITE_NORTH: |
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return true; |
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break; |
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case RADAR_SPRITE_RAY: |
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case RADAR_SPRITE_SAL: |
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case RADAR_SPRITE_SAVE: |
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case RADAR_SPRITE_SPRAY: |
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case RADAR_SPRITE_TONY: |
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case RADAR_SPRITE_WEAPON: |
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return false; |
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break; |
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}; |
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} |
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int CRadar::CalculateBlipAlpha(float dist) |
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{ |
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if (dist <= 1.0f) |
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return 255; |
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if (dist <= 5.0f) |
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return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); |
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return 128; |
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} |
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CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) |
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{ |
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switch (color) { |
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case 0: |
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if (bright) |
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return CRGBA(113, 43, 73, 255); |
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else |
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return CRGBA(127, 0, 0, 255); |
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break; |
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case 1: |
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if (bright) |
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return CRGBA(95, 160, 106, 255); |
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else |
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return CRGBA(127, 0, 255, 255); |
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break; |
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case 2: |
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if (bright) |
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return CRGBA(128, 167, 243, 255); |
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else |
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return CRGBA(0, 127, 255, 255); |
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break; |
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case 3: |
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if (bright) |
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return CRGBA(225, 225, 225, 255); |
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else |
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return CRGBA(127, 127, 127, 255); |
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break; |
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case 4: |
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if (bright) |
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return CRGBA(255, 225, 0, 255); |
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else |
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return CRGBA(127, 127, 0, 255); |
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break; |
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case 5: |
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if (bright) |
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return CRGBA(255, 0, 255, 255); |
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else |
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return CRGBA(127, 0, 127, 255); |
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break; |
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case 6: |
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if (bright) |
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return CRGBA(255, 255, 255, 255); |
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else |
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return CRGBA(127, 127, 255, 255); |
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break; |
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default: |
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return CRGBA(0, 0, 0, 255); |
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break; |
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} |
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} |
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void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) |
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{ |
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out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f); |
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out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f; |
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out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f); |
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out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f; |
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} |
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void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) |
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{ |
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float w = SCREEN_SCALE_X(8.0f); |
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float h = SCREEN_SCALE_Y(8.0f); |
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RadarSprites[sprite]->Draw(CRect(x - w, y - h, x + w, y + h), CRGBA(255, 255, 255, alpha)); |
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} |
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void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) |
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{ |
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CVector curPosn[4]; |
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CVector oldPosn[4]; |
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curPosn[0].x = x - SCREEN_SCALE_X(5.6f); |
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curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); |
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curPosn[1].x = x + SCREEN_SCALE_X(5.6f); |
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curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); |
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curPosn[2].x = x - SCREEN_SCALE_X(5.6f); |
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curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); |
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curPosn[3].x = x + SCREEN_SCALE_X(5.6f); |
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curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); |
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for (uint32 i = 0; i < 4; i++) { |
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oldPosn[i] = curPosn[i]; |
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curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); |
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curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); |
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} |
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sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); |
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} |
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STARTPATCHES |
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