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Automobile: more pointless fixes
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erorcun committed Jan 5, 2021
1 parent e6ef2f1 commit 2e734a47504c13b1d5e5b7382d7c23e74c6ad4b8
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/vehicles/Automobile.cpp
@@ -224,6 +224,7 @@ CAutomobile::ProcessControl(void)
int i; int i;
float wheelRot; float wheelRot;
CColModel *colModel; CColModel *colModel;
float brake = 0.0f;


if(bUsingSpecialColModel) if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@@ -539,7 +540,6 @@ CAutomobile::ProcessControl(void)
break; break;
} }


float brake;
if(skipPhysics){ if(skipPhysics){
bHasContacted = false; bHasContacted = false;
bIsInSafePosition = false; bIsInSafePosition = false;
@@ -725,7 +725,7 @@ CAutomobile::ProcessControl(void)
traction *= 4.0f; traction *= 4.0f;


if(FindPlayerVehicle() && FindPlayerVehicle() == this){ if(FindPlayerVehicle() && FindPlayerVehicle() == this){
if(CPad::GetPad(0)->WeaponJustDown()){ if(CPad::GetPad(0)->CarGunJustDown()){
if(m_bombType == CARBOMB_TIMED){ if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE; m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000; m_nBombTimer = 7000;

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