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Automobile: more pointless fixes
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src/vehicles/Automobile.cpp
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@@ -224,6 +224,7 @@ CAutomobile::ProcessControl(void) |
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int i; |
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float wheelRot; |
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CColModel *colModel; |
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float brake = 0.0f; |
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if(bUsingSpecialColModel) |
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colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; |
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@@ -539,7 +540,6 @@ CAutomobile::ProcessControl(void) |
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break; |
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} |
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float brake; |
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if(skipPhysics){ |
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bHasContacted = false; |
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bIsInSafePosition = false; |
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@@ -725,7 +725,7 @@ CAutomobile::ProcessControl(void) |
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traction *= 4.0f; |
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if(FindPlayerVehicle() && FindPlayerVehicle() == this){ |
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if(CPad::GetPad(0)->WeaponJustDown()){ |
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if(CPad::GetPad(0)->CarGunJustDown()){ |
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if(m_bombType == CARBOMB_TIMED){ |
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m_bombType = CARBOMB_TIMEDACTIVE; |
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m_nBombTimer = 7000; |
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