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WaterCannon done, resource ico
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Fire-Head committed Mar 28, 2020
1 parent 9e49e5c commit 3366cd0ff80c7770ef280858992b7c707f0890d2
Showing with 362 additions and 20 deletions.
  1. +2 −2 src/audio/AudioManager.cpp
  2. +8 −0 src/math/Vector.h
  3. +315 −5 src/render/WaterCannon.cpp
  4. +25 −12 src/render/WaterCannon.h
  5. +1 −0 src/skel/win/resource.h
  6. +11 −1 src/skel/win/win.rc
@@ -7533,8 +7533,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
void cAudioManager::ProcessWaterCannon(int32)
{
for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
if(aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
if(CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 900.f) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
@@ -38,6 +38,14 @@ class CVector
}else
x = 1.0f;
}

void Normalise(float norm) {
float sq = MagnitudeSqr();
float invsqrt = RecipSqrt(norm, sq);
x *= invsqrt;
y *= invsqrt;
z *= invsqrt;
}

const CVector &operator+=(CVector const &right) {
x += right.x;
@@ -1,10 +1,320 @@
#include "common.h"
#include "patcher.h"
#include "WaterCannon.h"
#include "Vector.h"
#include "General.h"
#include "main.h"
#include "Timer.h"
#include "Pools.h"
#include "Ped.h"
#include "AnimManager.h"
#include "Fire.h"
#include "WaterLevel.h"
#include "Camera.h"

CWaterCannon (&aCannons)[NUM_WATERCANNONS] = *(CWaterCannon(*)[NUM_WATERCANNONS])*(uintptr*)0x8F2CA8;
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12

WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); }
RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS];
RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES];

CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS];

void CWaterCannon::Init(void)
{
m_nId = 0;
m_nCur = 0;
m_nTimeCreated = CTimer::GetTimeInMilliseconds();

for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
m_abUsed[i] = false;

WaterCannonVertices[0].u = 0.0f;
WaterCannonVertices[0].v = 0.0f;

WaterCannonVertices[1].u = 1.0f;
WaterCannonVertices[1].v = 0.0f;

WaterCannonVertices[2].u = 0.0f;
WaterCannonVertices[2].v = 0.0f;

WaterCannonVertices[3].u = 1.0f;
WaterCannonVertices[3].v = 0.0f;

WaterCannonIndexList[0] = 0;
WaterCannonIndexList[1] = 1;
WaterCannonIndexList[2] = 2;

WaterCannonIndexList[3] = 1;
WaterCannonIndexList[4] = 3;
WaterCannonIndexList[5] = 2;

WaterCannonIndexList[6] = 0;
WaterCannonIndexList[7] = 2;
WaterCannonIndexList[8] = 1;

WaterCannonIndexList[9] = 1;
WaterCannonIndexList[10] = 2;
WaterCannonIndexList[11] = 3;
}

void CWaterCannon::Update_OncePerFrame(int16 index)
{
ASSERT(index < NUM_WATERCANNONS);

if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
{
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
m_abUsed[m_nCur] = false;
}

for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] )
{
m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep();
m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep();
}
}

int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
if ( m_abUsed[extinguishingPoint] )
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);

if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();

// free if unused

int32 i = 0;
while ( 1 )
{
if ( m_abUsed[i] )
break;

if ( ++i >= NUM_SEGMENTPOINTS )
{
m_nId = 0;
return;
}
}
}

void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
{
ASSERT(pos != NULL);
ASSERT(dir != NULL);

m_avecPos[m_nCur] = *pos;
m_avecVelocity[m_nCur] = *dir;
m_abUsed[m_nCur] = true;
}

void CWaterCannon::Render(void)
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);

float v = float(CGeneral::GetRandomNumber() & 255) / 256;

WaterCannonVertices[0].v = v;
WaterCannonVertices[1].v = v;
WaterCannonVertices[2].v = v;
WaterCannonVertices[3].v = v;

int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;

int16 pointB = pointA - 1;
if ( (pointA - 1) < 0 )
pointB += NUM_SEGMENTPOINTS;

bool bInit = false;
CVector norm;

for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ )
{
if ( m_abUsed[pointA] && m_abUsed[pointB] )
{
if ( !bInit )
{
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
cp.Normalise(0.05f);
norm = cp;
bInit = true;
}

float dist = float(i*i*i) / 300.0f + 1.0f;
float brightness = float(i) / NUM_SEGMENTPOINTS;

int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
CVector offset = dist * norm;

RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);

RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);

RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);

RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);

LittleTest();

if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
RwIm3DEnd();
}
}

pointA = pointB--;
if ( pointB < 0 )
pointB += NUM_SEGMENTPOINTS;
}

RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
}

void CWaterCannon::PushPeds(void)
{
float minx = 10000.0f;
float maxx = -10000.0f;
float miny = 10000.0f;
float maxy = -10000.0f;
float minz = 10000.0f;
float maxz = -10000.0f;

for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] )
{
minx = min(minx, m_avecPos[i].x);
maxx = max(maxx, m_avecPos[i].x);

miny = min(miny, m_avecPos[i].y);
maxy = max(maxy, m_avecPos[i].y);

minz = min(minz, m_avecPos[i].z);
maxz = max(maxz, m_avecPos[i].z);
}
}

for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--)
{
CPed *ped = CPools::GetPedPool()->GetSlot(i);
if ( ped )
{
if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx
&& ped->GetPosition().y > miny && ped->GetPosition().y < maxy
&& ped->GetPosition().z > minz && ped->GetPosition().z < maxz )
{
for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ )
{
if ( m_abUsed[j] )
{
CVector dist = m_avecPos[j] - ped->GetPosition();

if ( dist.MagnitudeSqr() < 5.0f )
{
int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f));

ped->bIsStanding = false;

ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep());

ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;

ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);

CFire *fire = ped->m_pFire;
if ( fire )
fire->Extinguish();

j = NUM_SEGMENTPOINTS;
}
}
}
}
}
}
}

void CWaterCannons::Init(void)
{
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
aCannons[i].Init();
}

void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir)
{
ASSERT(pos != NULL);
ASSERT(dir != NULL);

// find the one by id
{
int32 n = 0;
while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId )
n++;

if ( n < NUM_WATERCANNONS )
{
aCannons[n].Update_NewInput(pos, dir);
return;
}
}

// if no luck then find a free one
{
int32 n = 0;
while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId )
n++;

if ( n < NUM_WATERCANNONS )
{
aCannons[n].Init();
aCannons[n].m_nId = id;
aCannons[n].Update_NewInput(pos, dir);
return;
}
}
}

void CWaterCannons::Update(void)
{
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
{
if ( aCannons[i].m_nId != 0 )
aCannons[i].Update_OncePerFrame(i);
}
}

void CWaterCannons::Render(void)
{
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
{
if ( aCannons[i].m_nId != 0 )
aCannons[i].Render();
}
}

STARTPATCHES
InjectHook(0x521A30, &CWaterCannon::Init, PATCH_JUMP);
InjectHook(0x521B80, &CWaterCannon::Update_OncePerFrame, PATCH_JUMP);
InjectHook(0x521CC0, &CWaterCannon::Update_NewInput, PATCH_JUMP);
InjectHook(0x521D30, &CWaterCannon::Render, PATCH_JUMP);
InjectHook(0x5220B0, &CWaterCannon::PushPeds, PATCH_JUMP);
InjectHook(0x522440, CWaterCannons::Init, PATCH_JUMP);
InjectHook(0x522470, CWaterCannons::UpdateOne, PATCH_JUMP);
InjectHook(0x522510, CWaterCannons::Update, PATCH_JUMP);
InjectHook(0x522550, CWaterCannons::Render, PATCH_JUMP);
//InjectHook(0x522B40, `global constructor keyed to'watercannon.cpp, PATCH_JUMP);
//InjectHook(0x522B60, CWaterCannon::CWaterCannon, PATCH_JUMP);
ENDPATCHES

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