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Fix debug script loader crashing missions
* open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad.
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16 additions
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- +11 −13 src/control/Script.cpp
- +1 −0 src/control/Script.h
- +4 −0 src/control/Script6.cpp