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Style fix, use CTimeStep
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whampson committed Mar 13, 2020
1 parent 8280dda commit 3862cda2318ead796544b70549176588e4917d91
Showing with 6 additions and 4 deletions.
  1. +6 −4 src/save/GenericGameStorage.cpp
@@ -25,6 +25,8 @@
#include "Script.h" #include "Script.h"
#include "Stats.h" #include "Stats.h"
#include "Streaming.h" #include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h" #include "Weather.h"
#include "World.h" #include "World.h"
#include "Zones.h" #include "Zones.h"
@@ -93,7 +95,7 @@ INITSAVEBUF
TextCopy(saveName, lastMissionPassed); TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName); int len = UnicodeStrlen(saveName);
saveName[len] = '\0'; saveName[len] = '\0';
if (22 < len) if (len > 22)
TextCopy(saveName + 18, suffix); TextCopy(saveName + 18, suffix);
saveName[23] = '\0'; saveName[23] = '\0';
} }
@@ -119,9 +121,9 @@ INITSAVEBUF
WriteSaveBuf(buf, CTimer::ms_fTimeStep); WriteSaveBuf(buf, CTimer::ms_fTimeStep);
WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped); WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped);
WriteSaveBuf(buf, CTimer::m_FrameCounter); WriteSaveBuf(buf, CTimer::m_FrameCounter);
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep; WriteSaveBuf(buf, CTimeStep::ms_fTimeStep);
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate; WriteSaveBuf(buf, CTimeStep::ms_fFramesPerUpdate);
WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale; WriteSaveBuf(buf, CTimeStep::ms_fTimeScale);
WriteSaveBuf(buf, (int32) CWeather::OldWeatherType); WriteSaveBuf(buf, (int32) CWeather::OldWeatherType);
WriteSaveBuf(buf, (int32) CWeather::NewWeatherType); WriteSaveBuf(buf, (int32) CWeather::NewWeatherType);
WriteSaveBuf(buf, (int32) CWeather::ForcedWeatherType); WriteSaveBuf(buf, (int32) CWeather::ForcedWeatherType);

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