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src/main.cpp
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src/skel/win/win.cpp
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@@ -506,7 +506,7 @@ float NumberOfChunksLoaded; |
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// TODO: compare with PS2 |
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void |
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LoadingScreen(char *str1, char *str2, char *splashscreen) |
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen) |
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{ |
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CSprite2d *splash; |
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@@ -130,12 +130,13 @@ WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); } |
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WRAPPER void _InputShutdown() { EAXJMP(0x583910); } |
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WRAPPER HRESULT _InputInitialiseMouse() { EAXJMP(0x583110); } |
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WRAPPER void _InputInitialiseJoys() { EAXJMP(0x583580); } |
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WRAPPER void LoadingScreen(char const *msg1, char const *msg2, char const *screen) { EAXJMP(0x48D770); } |
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WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); } |
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WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); } |
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WRAPPER CSprite2d *LoadSplash(const char *name) { EAXJMP(0x48D550); } |
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// |
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void LoadingScreen(char const *msg1, char const *msg2, char const *screen); |
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CSprite2d *LoadSplash(const char *name); |
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void InitialiseLanguage(); |
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RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode); |
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HRESULT CenterVideo(void); |
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